mirror of
https://github.com/Ylianst/MeshAgent
synced 2025-12-23 11:43:26 +00:00
Added missing changes that were only in the server repo
Added null check for stream.push
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@@ -146,9 +146,13 @@ function windows_terminal() {
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this.StartEx = function Start(CONSOLE_SCREEN_WIDTH, CONSOLE_SCREEN_HEIGHT, terminalTarget)
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{
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// The older windows terminal does not support
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CONSOLE_SCREEN_WIDTH = 80;
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CONSOLE_SCREEN_HEIGHT = 25;
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if (this._stream != null)
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{
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throw ('Concurrent Terminal sessions are not supported on Windows');
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throw ('Concurrent terminal sessions are not supported on Windows.');
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}
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this.stopping = null;
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if (this._kernel32.GetConsoleWindow().Val == 0) {
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@@ -399,9 +403,6 @@ function windows_terminal() {
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}
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this._WriteCharacter = function (key, bControlKey)
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{
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var scanCode = this._user32.VkKeyScanA(key).Val & 0xFF;
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if (key == 10) { return; }
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var rec = GM.CreateVariable(20);
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rec.Deref(0, 2).toBuffer().writeUInt16LE(KEY_EVENT); // rec.EventType
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rec.Deref(4, 4).toBuffer().writeUInt16LE(1); // rec.Event.KeyEvent.bKeyDown
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@@ -409,7 +410,7 @@ function windows_terminal() {
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rec.Deref(14, 1).toBuffer()[0] = key; // rec.Event.KeyEvent.uChar.AsciiChar
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rec.Deref(8, 2).toBuffer().writeUInt16LE(1); // rec.Event.KeyEvent.wRepeatCount
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rec.Deref(10, 2).toBuffer().writeUInt16LE(this._user32.VkKeyScanA(key).Val); // rec.Event.KeyEvent.wVirtualKeyCode
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rec.Deref(12, 2).toBuffer().writeUInt16LE(this._user32.MapVirtualKeyA(scanCode, MAPVK_VK_TO_VSC).Val);
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rec.Deref(12, 2).toBuffer().writeUInt16LE(this._user32.MapVirtualKeyA(this._user32.VkKeyScanA(key).Val, MAPVK_VK_TO_VSC).Val);
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var dwWritten = GM.CreateVariable(4);
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if (this._kernel32.WriteConsoleInputA(this._stdinput, rec, 1, dwWritten).Val == 0) { return (false); }
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@@ -478,23 +479,28 @@ function windows_terminal() {
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return (retVal);
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}
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this._SendDataBuffer = function (data) {
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this._SendDataBuffer = function (data)
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{
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// { data, attributes, width, height, x, y }
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if (this._stream != null)
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{
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var dy, line, attr;
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for (dy = 0; dy < data.height; ++dy)
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{
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line = data.data[dy];
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attr = data.attributes[dy];
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line.s = line.toString();
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var dy, line, attr;
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for (dy = 0; dy < data.height; ++dy) {
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line = data.data[dy];
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attr = data.attributes[dy];
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line.s = line.toString();
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//line = data.data.slice(data.width * dy, (data.width * dy) + data.width);
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//attr = data.attributes.slice(data.width * dy, (data.width * dy) + data.width);
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this._stream.push(TranslateLine(data.x + 1, data.y + dy + 1, line, attr));
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//line = data.data.slice(data.width * dy, (data.width * dy) + data.width);
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//attr = data.attributes.slice(data.width * dy, (data.width * dy) + data.width);
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this._stream.push(TranslateLine(data.x + 1, data.y + dy + 1, line, attr));
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}
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}
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}
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this._SendScroll = function _SendScroll(dx, dy) {
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if (this._scrollTimer) { return; }
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this._SendScroll = function _SendScroll(dx, dy)
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{
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if (this._scrollTimer || this._stream == null) { return; }
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var info = GM.CreateVariable(22);
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if (this._kernel32.GetConsoleScreenBufferInfo(this._stdoutput, info).Val == 0) { throw ('Error getting screen buffer info'); }
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