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Fixed bug in pipe/unpipe logic that could cause 100% cpu usage
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@@ -54,6 +54,11 @@ typedef struct ILibDuktape_readableStream
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#endif
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int endRelayed;
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int pipeInProgress;
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#ifdef WIN32
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DWORD pipedThreadID;
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#else
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pthread_t pipedThreadID;
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#endif
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int unpipeInProgress;
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int bypassValue;
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int noPropagateEnd;
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