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https://github.com/Ylianst/MeshAgent
synced 2025-12-14 07:13:37 +00:00
1. Fixed autoproxy retry logic on connect/disconnect
2. Updated Self Update Test, to push native updates in 16k chunks.
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@@ -3682,6 +3682,7 @@ void MeshServer_OnResponse(ILibWebClient_StateObject WebStateObject, int Interru
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ILibRemoteLogging_printf(ILibChainGetLogger(ILibWebClient_GetChainFromWebStateObject(WebStateObject)), ILibRemoteLogging_Modules_Agent_GuardPost, ILibRemoteLogging_Flags_VerbosityLevel_1, "Agent Host Container: Mesh Server Connection Error, trying again later.");
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printf("Mesh Server Connection Error [%d]\n", ILibWebClient_GetDescriptorValue_FromStateObject(WebStateObject));
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agent->autoproxy_status = 0;
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if (agent->logUpdate != 0)
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{
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sprintf_s(ILibScratchPad, sizeof(ILibScratchPad), "Connection Error [%p, %d, [%d]]...\n", WebStateObject, InterruptFlag, ILibWebClient_GetDescriptorValue_FromStateObject(WebStateObject));
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@@ -341,10 +341,10 @@ server.on('upgrade', function (msg, sck, head)
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b.writeUInt16BE(1, 2);
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this.write(b);
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b = Buffer.alloc(4100);
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b = Buffer.alloc(16388);
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b.writeUInt16BE(MeshCommand_AgentUpdateBlock);
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b.writeUInt16BE(1, 2);
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agentBinary_BytesSent = require('fs').readSync(agentBinaryFD, b, 4, 4096, -1);
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agentBinary_BytesSent = require('fs').readSync(agentBinaryFD, b, 4, 16384, -1);
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this.write(b);
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break;
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}
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