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https://github.com/Ylianst/MeshAgent
synced 2025-12-20 10:13:17 +00:00
Fix viewport viewing logic
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@@ -14,6 +14,7 @@
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extern CGDirectDisplayID SCREEN_NUM;
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extern int SCREEN_WIDTH;
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extern int SCREEN_HEIGHT;
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extern int SCREEN_SCALE;
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extern int SCREEN_DEPTH;
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extern int TILE_WIDTH;
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extern int TILE_HEIGHT;
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@@ -442,7 +443,7 @@ int getScreenBuffer(unsigned char **desktop, long long *desktopsize, CGImageRef
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*output++ = (*tmpPtr1 & 0x0FF);
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tmpPtr1++;
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}
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if (width_padding_size != 0) {
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if (width_padding_size > 0) {
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for (i = 0; i < width_padding_size; i++) {
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*output++ = 0;
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}
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@@ -478,7 +479,7 @@ int getScreenBuffer(unsigned char **desktop, long long *desktopsize, CGImageRef
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height_padding_size = adjust_screen_size(SCREEN_HEIGHT) - height;
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if (height_padding_size != 0) {
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if (height_padding_size > 0) {
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for (row = 0; row < height_padding_size; row++) {
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for (col = 0; col < (width * 3) + width_padding_size; col++) {
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*output++ = 0;
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@@ -487,7 +488,7 @@ int getScreenBuffer(unsigned char **desktop, long long *desktopsize, CGImageRef
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}
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CFRelease(dataRef);
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return 0;
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}
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