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https://github.com/Ylianst/MeshAgent
synced 2025-12-12 14:23:40 +00:00
Fixed bug with IOActive change that causes crash during windows self update
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@@ -1839,7 +1839,7 @@ End Mesh Agent Duktape Abstraction
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char* MeshAgent_MakeAbsolutePath(char *basePath, char *localPath)
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char* MeshAgent_MakeAbsolutePath(char *basePath, char *localPath)
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{
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{
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MeshAgentHostContainer *agent = ILibMemory_CanaryOK(basePath) ? ((MeshAgentHostContainer**)ILibMemory_Extra(basePath))[0] : NULL;
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MeshAgentHostContainer *agent = ILibMemory_CanaryOK(basePath) ? ((MeshAgentHostContainer**)ILibMemory_Extra(basePath))[0] : NULL;
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duk_context *ctx = (agent != NULL && agent->meshCoreCtx != NULL) ? agent->meshCoreCtx : ILibDuktape_ScriptContainer_InitializeJavaScriptEngineEx(0, 0, agent->chain, NULL, NULL, agent->exePath, NULL, NULL, agent->chain);
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duk_context *ctx = (agent != NULL && agent->meshCoreCtx != NULL) ? agent->meshCoreCtx : ILibDuktape_ScriptContainer_InitializeJavaScriptEngineEx(SCRIPT_ENGINE_NONE, 0, agent->chain, NULL, NULL, agent->exePath, NULL, NULL, agent->chain);
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if (duk_peval_string(ctx, "require('util-pathHelper');") == 0) // [helper]
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if (duk_peval_string(ctx, "require('util-pathHelper');") == 0) // [helper]
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{
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{
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@@ -120,6 +120,7 @@ typedef enum SCRIPT_ENGINE_SECURITY_FLAGS
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SCRIPT_ENGINE_NO_PROCESS_SPAWNING = 0x04000000,
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SCRIPT_ENGINE_NO_PROCESS_SPAWNING = 0x04000000,
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SCRIPT_ENGINE_NO_FILE_SYSTEM_ACCESS = 0x00000001,
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SCRIPT_ENGINE_NO_FILE_SYSTEM_ACCESS = 0x00000001,
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SCRIPT_ENGINE_NO_NETWORK_ACCESS = 0x00000002,
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SCRIPT_ENGINE_NO_NETWORK_ACCESS = 0x00000002,
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SCRIPT_ENGINE_NONE = 0xFFFFFFFF
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}SCRIPT_ENGINE_SECURITY_FLAGS;
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}SCRIPT_ENGINE_SECURITY_FLAGS;
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typedef struct SCRIPT_ENGINE_SETTINGS
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typedef struct SCRIPT_ENGINE_SETTINGS
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@@ -10540,8 +10540,8 @@ char* ILibToHex(char* data, int len, char* out)
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*/
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*/
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int ILibIsRunningOnChainThread(void* chain)
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int ILibIsRunningOnChainThread(void* chain)
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{
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{
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if (chain == NULL) { return(1); }
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struct ILibBaseChain* c = (struct ILibBaseChain*)chain;
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struct ILibBaseChain* c = (struct ILibBaseChain*)chain;
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#if defined(WIN32)
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#if defined(WIN32)
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return(c->ChainThreadID == 0 || c->ChainThreadID == GetCurrentThreadId());
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return(c->ChainThreadID == 0 || c->ChainThreadID == GetCurrentThreadId());
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#else
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#else
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