From fea689223efc6da961066556325e92b6545ec210 Mon Sep 17 00:00:00 2001 From: Bryan Roe Date: Mon, 29 Aug 2022 11:47:54 -0700 Subject: [PATCH] updated known issue list verbiage --- docs/ReleaseNotes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/ReleaseNotes.md b/docs/ReleaseNotes.md index 26bdee4..ed1c4bc 100644 --- a/docs/ReleaseNotes.md +++ b/docs/ReleaseNotes.md @@ -66,6 +66,7 @@ **Known Issues** - Quickly/Repeatedly opening tunnels can accumulate descriptors faster than they are released -- Quickly/Repeatedly calling 'setclip' on Windows could cause the service to crash/restart if repeated quickly enough +- Quickly/Repeatedly calling a dispatcher on windows, can cause the service to crash/restart if an overlapping dispatcher is created without cleaning up the existing instance. - Garbage Collection (Finalization) of some objects can be delayed when there is a circular loop in the referencing. These objects only get finalized with a mark-and-sweep. The biggest culprit is anonymous functions, where the runtime automatically will reference locally scoped objects by the anonymous function object +- Not all the code-paths in meshcore.js has been analyzed for GC() issues, so it is possible that some agent functions may appear to leak memory