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MeshAgent/meshcore/agentcore.h

250 lines
9.1 KiB
C

/*
Copyright 2006 - 2018 Intel Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef __AGENTCORE__
#define __AGENTCORE__
typedef char JS_ENGINE_CONTEXT[16];
#ifdef WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#include <Windows.h>
#include <WinBase.h>
#endif
#include "microstack/ILibParsers.h"
#include "microstack/ILibWebServer.h"
#include "microstack/ILibWebClient.h"
#include "microstack/ILibSimpleDataStore.h"
#include "microstack/ILibRemoteLogging.h"
#include "microstack/ILibProcessPipe.h"
#include "microscript/duktape.h"
#include "microscript/ILibDuktape_WebRTC.h"
#include "microscript/ILibDuktape_net.h"
#include "microscript/ILibDuktapeModSearch.h"
#include "microscript/ILibDuktape_GenericMarshal.h"
#include "microscript/ILibDuktape_SimpleDataStore.h"
#include "microscript/ILibDuktape_fs.h"
#include "microstack/ILibProcessPipe.h"
#include "microstack/ILibCrypto.h"
#define ILibDuktape_MeshAgent_LoggedOnUsers "\xFF_MeshAgent_LoggedOnUsers"
typedef enum MeshCommand_AuthInfo_CapabilitiesMask
{
MeshCommand_AuthInfo_CapabilitiesMask_DESKTOP = 0x01,
MeshCommand_AuthInfo_CapabilitiesMask_TERMINAL = 0x02,
MeshCommand_AuthInfo_CapabilitiesMask_FILES = 0x04,
MeshCommand_AuthInfo_CapabilitiesMask_CONSOLE = 0x08,
MeshCommand_AuthInfo_CapabilitiesMask_JAVASCRIPT = 0x10,
MeshCommand_AuthInfo_CapabilitiesMask_TEMPORARY = 0x20,
MeshCommand_AuthInfo_CapabilitiesMask_RECOVERY = 0x40
}MeshCommand_AuthInfo_CapabilitiesMask;
typedef enum AgentIdentifiers
{
AGENTID_UNKNOWN = 0, //!< Self-update not supported
AGENTID_WIN32_CONSOLE = 1, //!< Windows x86 console app
AGENTID_WIN64_CONSOLE = 2, //!< Windows x86-64 console app
AGENTID_WIN32_SERVICE = 3, //!< Windows x86 service
AGENTID_WIN64_SERVICE = 4, //!< Windows x86-64 service
AGENTID_LINUX32 = 5, //!< Linux x86
AGENTID_LINUX64 = 6, //!< Linux x64
AGENTID_MIPS = 7, //!< MIPS (used for home routers)
AGENTID_XEN_x86 = 8, //!< XEN Virtualization
AGENTID_ANDROID_ARM = 9, //!< Android ARM devices
AGENTID_LINUX_ARM = 10, //!< Linux/ARM, used for PlugPC
AGENTID_MAC_OSX = 11, //!< Apple MAC OS X
AGENTID_ANDROID_x86 = 12, //!< Android/x86
AGENTID_POGOPLUG_ARM = 13, //!< PogoPlug/ARM
AGENTID_ANDROID_APK = 14, //!< Android Market
AGENTID_LINUX_POKY_X86 = 15, //!< Intel Galileo
AGENTID_MAC_OSX64 = 16, //!< Apple MAC OSX (64 bit)
AGENTID_CHROMEOS = 17, //!< ChromeOS
AGENTID_LINUXPOKY64 = 18, //!< Linux Poky (64 bit)
AGENTID_LINUX_NOKVM_X86 = 19, //!< Linux NOKVM (32 bit)
AGENTID_LINUX_NOKVM_X64 = 20, //!< Linux NOKVM (64 bit)
AGENTID_WIN32_MIN_CONSOLE = 21, //!< Windows MinCore Console (32 bit)
AGENTID_WIN32_MIN_SERVICE = 22, //!< Windows MinCore Service (32 bit)
AGENTID_NODEJS = 23 //!< NodeJS agent
}AgentIdentifiers;
// MeshServer to/from MeshAgent commands.
// Commands 0 to 9 are reserved for client/server authentication, once authenticated they can't be used and must not be processed.
// Commands 10 and above must only be processed if the server is authenticated. All these commands have 2 bytes commandid + 2 bytes requestid.
// Commands with an id that starts with '{' (123, 0x7B) are reserved for JSON commands, that is commands 31488 (0x7B00) to 31743 (0x7BFF)
typedef enum MeshCommands_Binary
{
MeshCommand_AuthRequest = 1, // Server web certificate public key sha384 hash + agent or server nonce
MeshCommand_AuthVerify = 2, // Agent or server signature
MeshCommand_AuthInfo = 3, // Agent information
MeshCommand_AuthConfirm = 4, // Server confirm to the agent that is it authenticated
MeshCommand_ServerId = 5, // Optional, agent sends the expected serverid to the server. Useful if the server has many server certificates.
MeshCommand_CoreModule = 10, // New core modules to be used instead of the old one, if empty, remove the core module
MeshCommand_CoreModuleHash = 11, // Request/return the SHA384 hash of the core module
MeshCommand_AgentHash = 12, // Request/return the SHA384 hash of the agent executable
MeshCommand_AgentUpdate = 13, // Indicate the start and end of the mesh agent binary transfer
MeshCommand_AgentUpdateBlock = 14, // Part of the mesh agent sent from the server to the agent, confirmation/flowcontrol from agent to server
MeshCommand_AgentTag = 15, // Send the mesh agent tag to the server
MeshCommand_CoreOk = 16 // Sent by the server to indicate the meshcore is ok
} MeshCommands_Binary;
#pragma pack(push,1)
typedef struct MeshAgent_Commands_SCRIPT_CreateContext
{
unsigned short CommandType;
JS_ENGINE_CONTEXT ContextGUID;
unsigned int SecurityFlags;
unsigned int ExecutionTimeout;
}MeshAgent_Commands_SCRIPT_CreateContext;
typedef struct MeshAgent_Commands_SCRIPT_DeleteContext
{
unsigned short CommandType;
JS_ENGINE_CONTEXT ContextGUID;
}MeshAgent_Commands_SCRIPT_DeleteContext;
typedef struct MeshAgent_Commands_SCRIPT_ExecuteString
{
unsigned short CommandType;
JS_ENGINE_CONTEXT ContextGUID;
char script[];
}MeshAgent_Commands_SCRIPT_ExecuteString;
#pragma pack(pop)
typedef enum MeshAgentHost_BatteryInfo
{
MeshAgentHost_BatteryInfo_HIGH = 1,
MeshAgentHost_BatteryInfo_LOW = 2,
MeshAgentHost_BatteryInfo_CRITICAL = 4,
MeshAgentHost_BatteryInfo_CHARGING = 8,
MeshAgentHost_BatteryInfo_NONE = 3,
MeshAgentHost_BatteryInfo_UNKNOWN = 0,
}MeshAgentHost_BatteryInfo;
extern char* MeshAgentHost_BatteryInfo_STRINGS[];
#ifdef WIN32
typedef HRESULT (*DpiAwarenessFunc)(PROCESS_DPI_AWARENESS);
#endif
typedef struct MeshAgentHostContainer
{
void* chain;
int slaveMode;
duk_context *meshCoreCtx;
duk_context *bootstrapCoreCtx;
char *meshCoreCtx_embeddedScript;
int meshCoreCtx_embeddedScriptLen;
ILibProcessPipe_Manager *pipeManager;
char* exePath;
ILibWebClient_RequestManager httpClientManager;
ILibSimpleDataStore masterDb;
ILibWebClient_StateObject controlChannel;
struct sockaddr_in6* proxyServer;
#ifdef WIN32
void *shCore;
DpiAwarenessFunc dpiAwareness;
#endif
int localScript;
int version;
int capabilities; // Extra agent capabilities indicated to the server from MeshCommand_AuthInfo_CapabilitiesMask
char hostname[255];
char serveruri[1024];
AgentIdentifiers agentID;
int serverIndex;
int triedNoProxy_Index;
int retryTime;
MeshAgentHost_BatteryInfo batteryState;
char meshId[UTIL_SHA384_HASHSIZE];
int performSelfUpdate;
int disableUpdate;
int forceUpdate;
int logUpdate;
int fakeUpdate;
int controlChannelDebug;
void *coreTimeout;
int webSocketMaskOverride;
int jsDebugPort;
char agentHash[UTIL_SHA384_HASHSIZE];
char serverHash[UTIL_SHA384_HASHSIZE];
#ifndef MICROSTACK_NOTLS
#ifdef WIN32
int noCertStore;
void* certObject;
#endif
struct util_cert selfcert;
struct util_cert selftlscert;
char serverWebHash[UTIL_SHA384_HASHSIZE];
#endif
char serverNonce[UTIL_SHA384_HASHSIZE];
char agentNonce[UTIL_SHA384_HASHSIZE];
int serverAuthState;
int controlChannel_idleTimeout_seconds;
char g_selfid[UTIL_SHA384_HASHSIZE];
void* microLMS;
void* multicastDiscovery;
void* multicastDiscovery2;
char* multicastServerUrl;
int serverConnectionState;
int exitCode;
int dbRetryCount;
#if defined(_WINSERVICE)
int runningAsConsole;
#endif
}MeshAgentHostContainer;
MeshAgentHostContainer* MeshAgent_Create(MeshCommand_AuthInfo_CapabilitiesMask capabilities);
void MeshAgent_Destroy(MeshAgentHostContainer* agent);
int MeshAgent_Start(MeshAgentHostContainer *agent, int argc, char **argv);
void MeshAgent_Stop(MeshAgentHostContainer *agent);
void MeshAgent_PerformSelfUpdate(char* selfpath, char* exepath, int argc, char **argv);
char* MeshAgent_MakeAbsolutePath(char *basePath, char *localPath);
/* List of DB Keys that can be set, to alter behavior of the Mesh Agent
*
*
AgentCapabilities: Integer Mask, specifying supported Agent Capabilities
controlChannelDebug: If set, will log/display controlChannel messages (Except for JSON messages)
controlChannelIdleTimeout: Integer value specifying the idle timeout in seconds, to send Ping/Pong to server, to keep connection alive
disableUpdate: If set, will prevent the agent from self-updating
noUpdateCoreModule: If set, will prevent the agent from taking a new meshcore from the server
enableILibRemoteLogging: Integer value specifying the port number to enable Web Logging. Disabled otherwise
fakeUpdate: If set, when the agent self-updates, it will update to the same version. Will set disableUpdate upon completion
forceUpdate: If set, will cause the agent to perform a self-update on next start.
ignoreProxyFile: If set, will cause the agent to ignore any proxy settings
logUpdate: If set, will cause the agent to log self-update status
jsDebugPort: Specify a JS Debugger Port
WebProxy: Manually specify proxy configuration
webSocketMaskOverride: If set, will disable the optimzation to skip WebSocket Masking for TLS protected Web Sockets
*
*
*/
#endif