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https://github.com/bitwarden/browser
synced 2025-12-18 09:13:33 +00:00
Make native-messaging-test-runner use desktop_proxy (#11923)
* Make native-messaging-test-runner use desktop_proxy * Remove node-ipc * Fix build and implement proxy selection * Remove eslint disable --------- Co-authored-by: Matt Bishop <mbishop@bitwarden.com>
This commit is contained in:
@@ -1,9 +1,7 @@
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/* eslint-disable no-console */
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// FIXME: Update this file to be type safe and remove this and next line
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// @ts-strict-ignore
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import { homedir } from "os";
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import * as NodeIPC from "node-ipc";
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import { ChildProcess, spawn } from "child_process";
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import * as fs from "fs";
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import * as path from "path";
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// eslint-disable-next-line no-restricted-imports
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import { MessageCommon } from "../../src/models/native-messaging/message-common";
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@@ -13,11 +11,6 @@ import { UnencryptedMessageResponse } from "../../src/models/native-messaging/un
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import Deferred from "./deferred";
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import { race } from "./race";
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NodeIPC.config.id = "native-messaging-test-runner";
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NodeIPC.config.maxRetries = 0;
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NodeIPC.config.silent = true;
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const DESKTOP_APP_PATH = `${homedir}/tmp/app.bitwarden`;
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const DEFAULT_MESSAGE_TIMEOUT = 10 * 1000; // 10 seconds
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export type MessageHandler = (MessageCommon) => void;
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@@ -42,6 +35,10 @@ export default class IPCService {
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// A set of deferred promises that are awaiting socket connection
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private awaitingConnection = new Set<Deferred<void>>();
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// The IPC desktop_proxy process
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private process?: ChildProcess;
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private processOutputBuffer = Buffer.alloc(0);
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constructor(
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private socketName: string,
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private messageHandler: MessageHandler,
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@@ -72,47 +69,47 @@ export default class IPCService {
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private _connect() {
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this.connectionState = IPCConnectionState.Connecting;
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NodeIPC.connectTo(this.socketName, DESKTOP_APP_PATH, () => {
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// Process incoming message
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this.getSocket().on("message", (message: any) => {
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this.processMessage(message);
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});
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const proxyPath = selectProxyPath();
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console.log(`[IPCService] connecting to proxy at ${proxyPath}`);
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this.getSocket().on("error", (error: Error) => {
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// Only makes sense as long as config.maxRetries stays set to 0. Otherwise this will be
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// invoked multiple times each time a connection error happens
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console.log("[IPCService] errored");
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console.log(
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"\x1b[33m Please make sure the desktop app is running locally and 'Allow DuckDuckGo browser integration' setting is enabled \x1b[0m",
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);
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this.awaitingConnection.forEach((deferred) => {
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console.log(`rejecting: ${deferred}`);
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deferred.reject(error);
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});
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this.awaitingConnection.clear();
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});
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this.process = spawn(proxyPath, process.argv.slice(1), {
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cwd: process.cwd(),
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stdio: "pipe",
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shell: false,
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});
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this.getSocket().on("connect", () => {
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console.log("[IPCService] connected");
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this.connectionState = IPCConnectionState.Connected;
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this.process.stdout.on("data", (data: Buffer) => {
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this.processIpcMessage(data);
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});
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this.awaitingConnection.forEach((deferred) => {
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deferred.resolve(null);
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});
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this.awaitingConnection.clear();
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});
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this.process.stderr.on("data", (data: Buffer) => {
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console.error(`proxy log: ${data}`);
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});
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this.getSocket().on("disconnect", () => {
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console.log("[IPCService] disconnected");
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this.connectionState = IPCConnectionState.Disconnected;
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this.process.on("error", (error) => {
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// Only makes sense as long as config.maxRetries stays set to 0. Otherwise this will be
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// invoked multiple times each time a connection error happens
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console.log("[IPCService] errored");
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console.log(
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"\x1b[33m Please make sure the desktop app is running locally and 'Allow DuckDuckGo browser integration' setting is enabled \x1b[0m",
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);
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this.awaitingConnection.forEach((deferred) => {
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console.log(`rejecting: ${deferred}`);
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deferred.reject(error);
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});
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this.awaitingConnection.clear();
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});
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this.process.on("exit", () => {
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console.log("[IPCService] disconnected");
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this.connectionState = IPCConnectionState.Disconnected;
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});
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}
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disconnect() {
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console.log("[IPCService] disconnecting...");
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if (this.connectionState !== IPCConnectionState.Disconnected) {
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NodeIPC.disconnect(this.socketName);
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this.process?.kill();
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}
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}
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@@ -133,7 +130,7 @@ export default class IPCService {
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this.pendingMessages.set(message.messageId, deferred);
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this.getSocket().emit("message", message);
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this.sendIpcMessage(message);
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try {
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// Since we can not guarantee that a response message will ever be sent, we put a timeout
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@@ -151,8 +148,56 @@ export default class IPCService {
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}
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}
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private getSocket() {
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return NodeIPC.of[this.socketName];
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// As we're using the desktop_proxy to communicate with the native messaging directly,
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// the messages need to follow Native Messaging Host protocol (uint32 size followed by message).
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// https://developer.chrome.com/docs/extensions/develop/concepts/native-messaging#native-messaging-host-protocol
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private sendIpcMessage(message: MessageCommon) {
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const messageStr = JSON.stringify(message);
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const buffer = Buffer.alloc(4 + messageStr.length);
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buffer.writeUInt32LE(messageStr.length, 0);
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buffer.write(messageStr, 4);
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this.process?.stdin.write(buffer);
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}
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private processIpcMessage(data: Buffer) {
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this.processOutputBuffer = Buffer.concat([this.processOutputBuffer, data]);
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// We might receive more than one IPC message per data event, so we need to process them all
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// We continue as long as we have at least 4 + 1 bytes in the buffer, where the first 4 bytes
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// represent the message length and the 5th byte is the message
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while (this.processOutputBuffer.length > 4) {
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// Read the message length and ensure we have the full message
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const msgLength = this.processOutputBuffer.readUInt32LE(0);
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if (msgLength + 4 < this.processOutputBuffer.length) {
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return;
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}
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// Parse the message from the buffer
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const messageStr = this.processOutputBuffer.subarray(4, msgLength + 4).toString();
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const message = JSON.parse(messageStr);
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// Store the remaining buffer, which is part of the next message
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this.processOutputBuffer = this.processOutputBuffer.subarray(msgLength + 4);
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// Process the connect/disconnect messages separately
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if (message?.command === "connected") {
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console.log("[IPCService] connected");
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this.connectionState = IPCConnectionState.Connected;
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this.awaitingConnection.forEach((deferred) => {
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deferred.resolve(null);
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});
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this.awaitingConnection.clear();
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continue;
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} else if (message?.command === "disconnected") {
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console.log("[IPCService] disconnected");
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this.connectionState = IPCConnectionState.Disconnected;
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continue;
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}
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this.processMessage(message);
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}
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}
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private processMessage(message: any) {
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@@ -172,3 +217,41 @@ export default class IPCService {
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}
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}
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}
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function selectProxyPath(): string {
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const proxyExtension = process.platform === "win32" ? ".exe" : "";
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// If the PROXY_PATH environment variable is set, use that
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if (process.env.PROXY_PATH) {
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if (!fs.existsSync(process.env.PROXY_PATH)) {
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throw new Error(`PROXY_PATH is set to ${process.env.PROXY_PATH} but the file does not exist`);
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}
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return process.env.PROXY_PATH;
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}
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// Otherwise try the debug build if present
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const debugProxyPath = path.join(
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__dirname,
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"..",
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"..",
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"..",
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"..",
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"..",
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"..",
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"desktop_native",
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"target",
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"debug",
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`desktop_proxy${proxyExtension}`,
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);
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if (fs.existsSync(debugProxyPath)) {
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return debugProxyPath;
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}
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// On MacOS, try the release build (sandboxed)
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const macReleaseProxyPath = `/Applications/Bitwarden.app/Contents/MacOS/desktop_proxy${proxyExtension}`;
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if (process.platform === "darwin" && fs.existsSync(macReleaseProxyPath)) {
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return macReleaseProxyPath;
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}
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throw new Error("Could not find the desktop_proxy executable");
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}
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