mirror of
https://github.com/bitwarden/browser
synced 2025-12-16 08:13:42 +00:00
stub electron out
This commit is contained in:
74
src/main.ts
74
src/main.ts
@@ -1,6 +1,72 @@
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import { enableProdMode } from '@angular/core';
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import { platformBrowserDynamic } from '@angular/platform-browser-dynamic';
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import { app, BrowserWindow, screen } from 'electron';
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import * as path from 'path';
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import * as url from 'url';
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import { AppModule } from './app/app.module';
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let win: BrowserWindow;
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const args = process.argv.slice(1);
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const serve = args.some((val) => val === '--serve');
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platformBrowserDynamic().bootstrapModule(AppModule);
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if (serve) {
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require('electron-reload')(__dirname, {});
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}
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function createWindow() {
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const electronScreen = screen;
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const size = electronScreen.getPrimaryDisplay().workAreaSize;
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// Create the browser window.
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win = new BrowserWindow({
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x: 0,
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y: 0,
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width: size.width,
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height: size.height,
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});
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// and load the index.html of the app.
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win.loadURL(url.format({
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protocol: 'file:',
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pathname: path.join(__dirname, '/app/index.html'),
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slashes: true,
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}));
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// Open the DevTools.
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if (serve) {
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win.webContents.openDevTools();
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}
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// Emitted when the window is closed.
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win.on('closed', () => {
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// Dereference the window object, usually you would store window
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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win = null;
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});
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}
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try {
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow);
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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// On OS X it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit();
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}
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});
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app.on('activate', () => {
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// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (win === null) {
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createWindow();
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}
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});
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} catch (e) {
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// Catch Error
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// throw e;
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}
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