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UIF - Prefer signal & change detection (#16940)
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@@ -1,6 +1,8 @@
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import { CdkStep, CdkStepper } from "@angular/cdk/stepper";
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import { Component, input } from "@angular/core";
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// FIXME(https://bitwarden.atlassian.net/browse/CL-764): Migrate to OnPush
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// eslint-disable-next-line @angular-eslint/prefer-on-push-component-change-detection
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@Component({
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selector: "bit-step",
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templateUrl: "step.component.html",
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@@ -8,7 +10,7 @@ import { Component, input } from "@angular/core";
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standalone: true,
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})
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export class StepComponent extends CdkStep {
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subLabel = input();
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readonly subLabel = input();
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constructor(stepper: CdkStepper) {
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super(stepper);
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@@ -12,6 +12,8 @@ import { StepComponent } from "./step.component";
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* The `<bit-stepper>` component extends the
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* [Angular CdkStepper](https://material.angular.io/cdk/stepper/api#CdkStepper) component
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*/
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// FIXME(https://bitwarden.atlassian.net/browse/CL-764): Migrate to OnPush
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// eslint-disable-next-line @angular-eslint/prefer-on-push-component-change-detection
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@Component({
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selector: "bit-stepper",
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templateUrl: "stepper.component.html",
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@@ -44,6 +46,8 @@ export class StepperComponent extends CdkStepper {
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// overriding CdkStepper orientation input so we can default to vertical
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// TODO: Skipped for signal migration because:
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// Accessor inputs cannot be migrated as they are too complex.
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// FIXME(https://bitwarden.atlassian.net/browse/CL-903): Migrate to Signals
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// eslint-disable-next-line @angular-eslint/prefer-signals
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@Input()
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override get orientation() {
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return this.internalOrientation || "vertical";
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