import { Markdown, Meta, Canvas, Primary, Controls, Title, Description, } from "@storybook/addon-docs/blocks"; import * as stories from "./button.stories"; ```ts import { ButtonModule } from "@bitwarden/components"; ``` ### Default / Secondary <Primary /> <Controls /> ## Guidelines ### Choosing the `<a>` or `<button>` Buttons can use either the `<a>` or `<button>` tags. Choose which based on the action the button takes: - If navigating to a new page, use `<a>` - If taking an action on the current page use `<button>` - If the button launches a dialog, use `<button>` ### Groups Groups of buttons should be separated by a `0.5` rem gap. Usually accomplished by using the `tw-gap-2` class in the button group container. Groups within page content, dialog footers or forms should have the `primary` call to action placed to left. Groups in headers and navigational areas should have the `primary` call to action on the right. ## Styles There are 3 main styles for the button: Primary, Secondary, and Danger. ### Default / Secondary The secondary styling(shown above) should be used for secondary calls to action. An action is "secondary" if it relates indirectly to the purpose of a page. There may be multiple secondary buttons next to each other; however, generally there should only be 1 or 2 calls to action per page. ### Primary Use the primary button styling for all Primary call to actions. An action is "primary" if it relates to the main purpose of a page. There should never be 2 primary styled buttons next to each other. <Canvas of={stories.Primary} /> ### Danger Use the danger styling only in settings when the user may perform a permanent destructive action. <Canvas of={stories.Danger} /> ## Disabled UI <Canvas of={stories.Disabled} /> ## Block Typically button widths expand with their text. In some causes though buttons may need to be block where the width is fixed and the text wraps to 2 lines if exceeding the button’s width. <Canvas of={stories.Block} /> ## With Icon To ensure consistent icon spacing, the icon should have .5rem spacing on left or right(depending on placement). > NOTE: Use logical css properties to ensure LTR/RTL support. **If icon is placed before button label** ```html <i class="bwi bwi-plus tw-me-2"></i> ``` **If icon is placed after button label** ```html <i class="bwi bwi-plus tw-ms-2"></i> ``` <Canvas of={stories.WithIcon} /> ## Accessibility Please follow these guidelines to ensure that buttons are accessible to all users. ### Color contrast All button styles are WCAG compliant when displayed on `background` and `background-alt` colors. To use a button on a different background, double check that the color contrast is sufficient in both the light and dark themes. ### Loading Buttons Include an `aria-label` attribute that defaults to "loading" but can be configurable per implementation. On click, the screen reader should announce the `aria-label`. Once the action is completed, use another messaging pattern to alert the user that the action is complete (example: success toast). ### Submit and async actions Both submit and async action buttons use a loading button state while an action is taken. If your button is performing a long running task in the background like a server API call, be sure to review the [Async Actions Directive](?path=/story/component-library-async-actions-overview--page). <Canvas of={stories.Loading} /> ### appA11yTitle `appA11yTitle` is a directive that auto assigns the same string to the `title` and `aria-label` attributes. When a button uses accessible content (e.i. actual text), DO NOT include this as it adds redundant content for someone using assistive technology. `appA11yTitle` should only be used if the element it applies to does not include accessible text, e.i. an icon.