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* updated sort order
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* Revert "Update preview.tsx"
This reverts commit 4671d9726a.
* added docs for appA11yTitle
* Fixed typos
* Update libs/components/src/link/link.mdx
Co-authored-by: Oscar Hinton <Hinton@users.noreply.github.com>
* Update libs/components/src/menu/menu.mdx
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* Addressed feedback
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* Update libs/components/src/tabs/tabs.mdx
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* Addressed feedback on Tabs
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* Update libs/components/src/dialog/dialogs.mdx
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* ran prettier
---------
Co-authored-by: Oscar Hinton <Hinton@users.noreply.github.com>
110 lines
3.5 KiB
Plaintext
110 lines
3.5 KiB
Plaintext
import { Meta, Story, Primary, Controls } from "@storybook/addon-docs";
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import * as stories from "./button.stories";
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<Meta of={stories} />
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# Button
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Buttons are interactive elements that can be triggered using a mouse, keyboard, or touch. They are
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used to indicate actions that can be performed by a user such as submitting a form.
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<Primary />
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<Controls />
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## Guidelines
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### Choosing the `<a>` or `<button>`
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Buttons can use either the `<a>` or `<button>` tags. Choose which based on the action the button
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takes:
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- If navigating to a new page, use `<a>`
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- If taking an action on the current page use `<button>`
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- If the button launches a dialog, use `<button>`
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### Groups
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Groups of buttons should be seperated by a `0.5` rem gap. Usually acomplished by using the
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`tw-gap-2` class in the button group container.
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Groups within page content, dialog footers or forms should have the `primary` call to action placed
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to left. Groups in headers and navigational areas should have the `primary` call to action on the
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right.
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## Styles
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There are 3 main styles for the button: Primary, Secondary, and Danger.
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### Primary
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<Story of={stories.Primary} />
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Use the primary button styling for all Primary call to actions. An action is "primary" if it relates
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to the main purpose of a page. There should never be 2 primary styled buttons next to each other.
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### Secondary
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<Story of={stories.Secondary} />
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The secondary styling should be used for secondary calls to action. An action is "secondary" if it
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relates indirectly to the purpose of a page. There may be multiple secondary buttons next to each
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other; however, generally there should only be 1 or 2 calls to action per page.
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### Danger
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<Story of={stories.Danger} />
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Use the danger styling only in settings when the user may preform a permanent action.
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## Disabled UI
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Both the disabled and loading states use the default state’s color with a 60% opacity or
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`tw-opacity-60`.
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<Story of={stories.Disabled} />
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## Block
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Typically button widths expand with their text. In some causes though buttons may need to be block
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where the width is fixed and the text wraps to 2 lines if exceeding the button’s width.
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<Story of={stories.Block} />
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## Accessibility
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Please follow these guidelines to ensure that buttons are accessible to all users.
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### Color contrast
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All button styles are WCAG compliant when displayed on `background` and `background-alt` colors. To
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use a button on a different background, double check that the color contrast is sufficient in both
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the light and dark themes.
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### Loading Buttons
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Include an `aria-label` attribute that defaults to "loading" but can be configurable per
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implementation. On click, the screen reader should announce the `aria-label`. Once the action is
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completed, use another messaging pattern to alert the user that the action is complete (example:
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success toast).
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### Submit and async actions
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Both submit and async action buttons use a loading button state while an action is taken. If your
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button is preforming a long running task in the background like a server API call, be sure to review
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the [Async Actions Directive](?path=/story/component-library-async-actions-overview--page).
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<Story of={stories.Loading} />
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### appA11yTitle
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`appA11yTitle` is a directive that auto assigns the same string to the `title` and `aria-label`
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attributes.
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When a button uses accessible content (e.i. actual text), DO NOT include this as it adds redundant
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content for someone using assistive technology.
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`appA11yTitle` should only be used if the element it applies to does not include accessible text,
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e.i. an icon.
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