mirror of
https://github.com/bitwarden/browser
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* [SG-523] Base test runner app for native messages (#3269) * Base test runner app for native messages * Remove default test script * Add case for canceled status * Modify to allow usage of libs crypto services and functions * Small adjustments * Handshake request (#3277) * Handshake request * Fix capitalization * Update info text * lock node-ipc to 9.2.1 * [SG-569] Native Messaging settings bug (#3285) * Fix bug where updating setting wasn't starting the native messaging listener * Update test runner error message * [SG-532] Implement Status command in Native Messaging Service (#3310) * Status command start * Refactor ipc test service and add status command * fixed linter errors * Move types into a model file * Cleanup and comments * Fix auth status condition * Remove .vscode settings file. Fix this in a separate work item * Add active field to status response * Extract native messaging types into their own files * Remove experimental decorators * Turn off no console lint rule for the test runner * Casing fix * Models import casing fixes * Remove in progress file (merge error) * Move models to their own folder and add index.ts * Remove file that got un-deleted * Remove file that will be added in separate command * Fix imports that got borked * [SG-533] Implement bw-credential-retrieval (#3334) * Status command start * Refactor ipc test service and add status command * fixed linter errors * Move types into a model file * Cleanup and comments * Fix auth status condition * Remove .vscode settings file. Fix this in a separate work item * Implement bw-credential-retrieval * Add active field to status response * Extract native messaging types into their own files * Remove experimental decorators * Turn off no console lint rule for the test runner * Casing fix * Models import casing fixes * Add error handling for passing a bad public key to handshake * [SG-534] and [SG-535] Implement Credential Create and Update commands (#3342) * Status command start * Refactor ipc test service and add status command * fixed linter errors * Move types into a model file * Cleanup and comments * Fix auth status condition * Remove .vscode settings file. Fix this in a separate work item * Implement bw-credential-retrieval * Add active field to status response * Add bw-credential-create * Better response handling in test runner * Extract native messaging types into their own files * Remove experimental decorators * Turn off no console lint rule for the test runner * Casing fix * Models import casing fixes * bw-cipher-create move type into its own file * Use LogUtils for all logging * Implement bw-credential-update * Give naming conventions for types * Rename file correctly * Update handleEncyptedMessage with EncString changes * [SG-626] Fix Desktop app not showing updated credentials from native messages (#3380) * Add MessagingService to send messages on login create and update * Add `not-active-user` error to create and update and other refactors * [SG-536] Implement bw-generate-password (#3370) * implement bw-generate-password * Fix merge conflict resolution errors * Update apps/desktop/native-messaging-test-runner/src/bw-generate-password.ts Co-authored-by: Addison Beck <addisonbeck1@gmail.com> * Logging improvements * Add NativeMessagingVersion enum * Add version check in NativeMessagingHandler Co-authored-by: Addison Beck <addisonbeck1@gmail.com> * Refactor account status checks and check for locked state in generate command (#3461) * Add feawture flag to show/hide ddg setting (#3506) * [SG-649] Add confirmation dialog and tweak shared key retrieval (#3451) * Add confirmation dialog when completing handshake * Copy updates for dialog * HandshakeResponse type fixes * Add longer timeout for handshake command * [SG-663] RefactorNativeMessagingHandlerService and strengthen typing (#3551) * NativeMessageHandlerService refactor and additional types * Return empty array if no uri to retrieve command * Move commands from test runner into a separate folder * Fix bug where confirmation dialog messes with styling * Enable DDG feature * Fix generated password not saving to history * Take credentialId as parameter to update * Add applicationName to handshake payload * Add warning text to confirmation modal Co-authored-by: Addison Beck <addisonbeck1@gmail.com>
167 lines
5.9 KiB
TypeScript
167 lines
5.9 KiB
TypeScript
import { homedir } from "os";
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import * as NodeIPC from "node-ipc";
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import { MessageCommon } from "../../src/models/nativeMessaging/messageCommon";
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import { UnencryptedMessageResponse } from "../../src/models/nativeMessaging/unencryptedMessageResponse";
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import Deferred from "./deferred";
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import { race } from "./race";
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NodeIPC.config.id = "native-messaging-test-runner";
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NodeIPC.config.maxRetries = 0;
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NodeIPC.config.silent = true;
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const DESKTOP_APP_PATH = `${homedir}/tmp/app.bitwarden`;
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const DEFAULT_MESSAGE_TIMEOUT = 10 * 1000; // 10 seconds
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export type MessageHandler = (MessageCommon) => void;
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export enum IPCConnectionState {
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Disconnected = "disconnected",
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Connecting = "connecting",
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Connected = "connected",
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}
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export type IPCOptions = {
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overrideTimeout?: number;
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};
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export default class IPCService {
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// The current connection state of the socket.
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private connectionState: IPCConnectionState = IPCConnectionState.Disconnected;
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// Messages that have been sent, but have not yet received responses
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private pendingMessages = new Map<string, Deferred<UnencryptedMessageResponse>>();
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// A set of deferred promises that are awaiting socket connection
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private awaitingConnection = new Set<Deferred<void>>();
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constructor(private socketName: string, private messageHandler: MessageHandler) {}
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async connect(): Promise<void> {
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console.log("[IPCService] connecting...");
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if (this.connectionState === IPCConnectionState.Connected) {
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// Socket is already connected. Don't throw, just allow the callsite to proceed
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return;
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}
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const deferredConnections = new Deferred<void>();
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this.awaitingConnection.add(deferredConnections);
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// If the current connection state is disconnected, we should start trying to connect.
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// The only other possible connection state at this point is "connecting" and if this
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// is the case, we just want to add a deferred promise to the awaitingConnection collection
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// and not try to initiate the connection again.
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if (this.connectionState === IPCConnectionState.Disconnected) {
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this._connect();
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}
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return deferredConnections.getPromise();
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}
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private _connect() {
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this.connectionState = IPCConnectionState.Connecting;
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NodeIPC.connectTo(this.socketName, DESKTOP_APP_PATH, () => {
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// Process incoming message
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this.getSocket().on("message", (message: any) => {
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this.processMessage(message);
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});
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this.getSocket().on("error", (error: Error) => {
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// Only makes sense as long as config.maxRetries stays set to 0. Otherwise this will be
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// invoked multiple times each time a connection error happens
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console.log("[IPCService] errored");
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console.log(
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"\x1b[33m Please make sure the desktop app is running locally and 'Allow DuckDuckGo browser integration' setting is enabled \x1b[0m"
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);
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this.awaitingConnection.forEach((deferred) => {
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console.log(`rejecting: ${deferred}`);
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deferred.reject(error);
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});
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this.awaitingConnection.clear();
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});
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this.getSocket().on("connect", () => {
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console.log("[IPCService] connected");
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this.connectionState = IPCConnectionState.Connected;
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this.awaitingConnection.forEach((deferred) => {
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deferred.resolve(null);
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});
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this.awaitingConnection.clear();
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});
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this.getSocket().on("disconnect", () => {
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console.log("[IPCService] disconnected");
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this.connectionState = IPCConnectionState.Disconnected;
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});
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});
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}
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disconnect() {
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console.log("[IPCService] disconnecting...");
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if (this.connectionState !== IPCConnectionState.Disconnected) {
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NodeIPC.disconnect(this.socketName);
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}
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}
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async sendMessage(
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message: MessageCommon,
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options: IPCOptions = {}
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): Promise<UnencryptedMessageResponse> {
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console.log("[IPCService] sendMessage");
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if (this.pendingMessages.has(message.messageId)) {
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throw new Error(`A message with the id: ${message.messageId} has already been sent.`);
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}
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// Creates a new deferred promise that allows us to convert a message received over the IPC socket
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// into a response for a message that we previously sent. This mechanism relies on the fact that we
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// create a unique message id and attach it with each message. Response messages are expected to
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// include the message id of the message they are responding to.
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const deferred = new Deferred<UnencryptedMessageResponse>();
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this.pendingMessages.set(message.messageId, deferred);
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this.getSocket().emit("message", message);
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try {
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// Since we can not guarentee that a response message will ever be sent, we put a timeout
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// on messages
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return race({
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promise: deferred.getPromise(),
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timeout: options?.overrideTimeout ?? DEFAULT_MESSAGE_TIMEOUT,
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error: new Error(`Message: ${message.messageId} timed out`),
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});
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} catch (error) {
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// If there is a timeout, remove the message from the pending messages set
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// before triggering error handling elsewhere.
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this.pendingMessages.delete(message.messageId);
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throw error;
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}
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}
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private getSocket() {
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return NodeIPC.of[this.socketName];
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}
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private processMessage(message: any) {
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// If the message is a response to a previous message, resolve the deferred promise that
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// is awaiting that response. Otherwise, assume this was a new message that wasn't sent as a
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// response and invoke the message handler.
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if (message.messageId && this.pendingMessages.has(message.messageId)) {
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const deferred = this.pendingMessages.get(message.messageId);
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// In the future, this could be improved to add ability to reject, but most messages coming in are
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// encrypted at this point so we're unable to determine if they contain error info.
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deferred.resolve(message);
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this.pendingMessages.delete(message.messageId);
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} else {
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this.messageHandler(message);
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}
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}
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}
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