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Co-authored-by: DanHillesheim <79476558+DanHillesheim@users.noreply.github.com>
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vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/DocumentationGuidesIndex.md
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vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/DocumentationGuidesIndex.md
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# EventMachine documentation guides #
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Welcome to the documentation guides for [EventMachine](http://github.com/eventmachine/eventmachine),
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a fast and simple event-processing library for Ruby programs (à la JBoss Netty, Twisted, Node.js
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and so on).
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## Guide list ##
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* {file:docs/GettingStarted.md Getting started with EventMachine}
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* {file:docs/EventDrivenServers.md Writing event-driven servers}
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* {file:docs/EventDrivenClients.md Writing event-driven clients}
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* {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery}
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* {file:docs/TLS.md TLS (aka SSL)}
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* {file:docs/Ecosystem.md EventMachine ecosystem}: Thin, Goliath, em-http-request, em-websockets, Proxymachine and beyond
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* {file:docs/BlockingEventLoop.md On blocking the event loop: why it is harmful for performance and how to avoid it}
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* {file:docs/LightweightConcurrency.md Lightweight concurrency with EventMachine}
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* {file:docs/Deferrables.md Deferrables}
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* {file:docs/ModernKernelInputOutputAPIs.md Brief introduction to epoll, kqueue, select}
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* {file:docs/WorkingWithOtherIOSources.md Working with other IO sources such as the keyboard}
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## Tell us what you think! ##
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Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3)
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or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered?
|
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Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is
|
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key to making documentation better.
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521
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/GettingStarted.md
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vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/GettingStarted.md
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# @title Getting Started with Ruby EventMachine
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# @markup markdown
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# @author Michael S. Klishin, Dan Sinclair
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# Getting started with Ruby EventMachine #
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## About this guide ##
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This guide is a quick tutorial that helps you to get started with EventMachine for writing event-driven
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servers, clients and using it as a lightweight concurrency library.
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It should take about 20 minutes to read and study the provided code examples. This guide covers
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* Installing EventMachine via [Rubygems](http://rubygems.org) and [Bundler](http://gembundler.com).
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* Building an Echo server, the "Hello, world"-like code example of network servers.
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* Building a simple chat, both server and client.
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* Building a very small asynchronous Websockets client.
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## Covered versions ##
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This guide covers EventMachine v0.12.10 and 1.0 (including betas).
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## Level ##
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This guide assumes you are comfortable (but not necessary a guru) with the command line. On Microsoft Windows™,
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we recommend you to use [JRuby](http://jruby.org) when running these examples.
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## Installing EventMachine ##
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### Make sure you have Ruby installed ###
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This guide assumes you have one of the supported Ruby implementations installed:
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* Ruby 1.8.7
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* Ruby 1.9.2
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* [JRuby](http://jruby.org) (we recommend 1.6)
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* [Rubinius](http://rubini.us) 1.2 or higher
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* [Ruby Enterprise Edition](http://www.rubyenterpriseedition.com)
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EventMachine works on Microsoft Windows™.
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### With Rubygems ###
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To install the EventMachine gem do
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gem install eventmachine
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### With Bundler ###
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gem "eventmachine"
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### Verifying your installation ###
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Lets verify your installation with this quick IRB session:
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irb -rubygems
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ruby-1.9.2-p180 :001 > require "eventmachine"
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=> true
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ruby-1.9.2-p180 :002 > EventMachine::VERSION
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=> "1.0.0.beta.3"
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## An Echo Server Example ##
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Lets begin with the classic "Hello, world"-like example, an echo server. The echo server responds clients with the
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same data that was provided. First, here's the code:
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{include:file:examples/guides/getting\_started/01\_eventmachine\_echo_server.rb}
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When run, the server binds to port 10000. We can connect using Telnet and verify it's working:
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telnet localhost 10000
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On my machine the output looks like:
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|
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~ telnet localhost 10000
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Trying 127.0.0.1...
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Connected to localhost.
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Escape character is '^]'.
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|
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Let's send something to our server. Type in "Hello, EventMachine" and hit Enter. The server will respond with
|
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the same string:
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~ telnet localhost 10000
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Trying 127.0.0.1...
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Connected to localhost.
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Escape character is '^]'.
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Hello, EventMachine
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# (here we hit Enter)
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Hello, EventMachine
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# (this ^^^ is our echo server reply)
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|
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It works! Congratulations, you now can tell your Node.js-loving friends that you "have done some event-driven programming, too".
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Oh, and to stop Telnet, hit Control + Shift + ] and then Control + C.
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Lets walk this example line by line and see what's going on. These lines
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|
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require 'rubygems' # or use Bundler.setup
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require 'eventmachine'
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probably look familiar: you use [RubyGems](http://rubygems.org) (or [Bundler](http://gembundler.com/)) for dependencies and then require EventMachine gem. Boring.
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|
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Next:
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class EchoServer < EventMachine::Connection
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def receive_data(data)
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send_data(data)
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end
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end
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Is the implementation of our echo server. We define a class that inherits from {EventMachine::Connection}
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and a handler (aka callback) for one event: when we receive data from a client.
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EventMachine handles the connection setup, receiving data and passing it to our handler, {EventMachine::Connection#receive_data}.
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Then we implement our protocol logic, which in the case of Echo is pretty trivial: we send back whatever we receive.
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To do so, we're using {EventMachine::Connection#send_data}.
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Lets modify the example to recognize `exit` command:
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{include:file:examples/guides/getting\_started/02\_eventmachine\_echo_server\_that\_recognizes\_exit\_command.rb}
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Our `receive\_data` changed slightly and now looks like this:
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def receive_data(data)
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if data.strip =~ /exit$/i
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EventMachine.stop_event_loop
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else
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send_data(data)
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end
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end
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Because incoming data has trailing newline character, we strip it off before matching it against a simple regular
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expression. If the data ends in `exit`, we stop EventMachine event loop with {EventMachine.stop_event_loop}. This unblocks
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main thread and it finishes execution, and our little program exits as the result.
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To summarize this first example:
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|
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* Subclass {EventMachine::Connection} and override {EventMachine::Connection#send_data} to handle incoming data.
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* Use {EventMachine.run} to start EventMachine event loop and then bind echo server with {EventMachine.start_server}.
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* To stop the event loop, use {EventMachine.stop_event_loop} (aliased as {EventMachine.stop})
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|
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Lets move on to a slightly more sophisticated example that will introduce several more features and methods
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EventMachine has to offer.
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|
||||
|
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## A Simple Chat Server Example ##
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|
||||
Next we will write a simple chat. Initially clients will still use telnet to connect, but then we will add little
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client application that will serve as a proxy between telnet and the chat server. This example is certainly longer
|
||||
(~ 150 lines with whitespace and comments) so instead of looking at the final version and going through it line by line,
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we will instead begin with a very simple version that only keeps track of connected clients and then add features
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as we go.
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|
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To set some expectations about our example:
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|
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* It will keep track of connected clients
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* It will support a couple of commands, à la IRC
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* It will support direct messages using Twitter-like @usernames
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* It won't use MongoDB, fibers or distributed map/reduce for anything but will be totally [Web Scale™](http://bit.ly/webscaletm) nonetheless. Maybe even [ROFLscale](http://bit.ly/roflscalevideo).
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|
||||
### Step one: detecting connections and disconnectons ###
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||||
First step looks like this:
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|
||||
{include:file:examples/guides/getting\_started/04\_simple\_chat\_server\_step\_one.rb}
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|
||||
We see familiar {EventMachine.run} and {EventMachine.start_server}, but also {EventMachine::Connection#post_init} and {EventMachine::Connection#unbind} we haven't
|
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met yet. We don't use them in this code, so when are they run? Like {EventMachine::Connection#receive_data}, these methods are callbacks. EventMachine calls them
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when certain events happen:
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||||
|
||||
* {EventMachine#post_init} is called by the event loop immediately after the network connection has been established.
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In the chat server example case, this is when a new client connects.
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* {EventMachine#unbind} is called when client disconnects, connection is closed or is lost (because of a network issue, for example).
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|
||||
All our chat server does so far is logging connections or disconnections. What we want it to do next is to keep track of connected clients.
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||||
|
||||
|
||||
### Step two: keep track of connected clients ###
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||||
|
||||
Next iteration of the code looks like this:
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||||
|
||||
{include:file:examples/guides/getting\_started/05\_simple\_chat\_server\_step\_two.rb}
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||||
|
||||
While the code we added is very straightforward, we have to clarify one this first: subclasses of {EventMachine::Connection} are instantiated by
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EventMachine for every new connected peer. So for 10 connected chat clients, there will be 10 separate `SimpleChatServer` instances in our
|
||||
server process. Like any other objects, they can be stored in a collection, can provide public API other objects use, can instantiate or inject
|
||||
dependencies and in general live a happy life all Ruby objects live until garbage collection happens.
|
||||
|
||||
In the example above we use a @@class_variable to keep track of connected clients. In Ruby, @@class variables are accessible from instance
|
||||
methods so we can add new connections to the list from `SimpleChatServer#post_init` and remove them in `SimpleChatServer#unbind`. We can also
|
||||
filter connections by some criteria, as `SimpleChatServer#other_peers demonstrates`.
|
||||
|
||||
So, we keep track of connections but how do we identify them? For a chat app, it's pretty common to use usernames for that. Lets ask our clients
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||||
to enter usernames when they connect.
|
||||
|
||||
|
||||
### Step three: adding usernames ##
|
||||
|
||||
To add usernames, we need to add a few things:
|
||||
|
||||
* We need to invite newly connected clients to enter their username.
|
||||
* A reader (getter) method on our {EventMachine::Connection} subclass.
|
||||
* An idea of connection state (keeping track of whether a particular participant had entered username before).
|
||||
|
||||
Here is one way to do it:
|
||||
|
||||
{include:file:examples/guides/getting\_started/06\_simple\_chat\_server\_step\_three.rb}
|
||||
|
||||
This is quite an update so lets take a look at each method individually. First, `SimpleChatServer#post_init`:
|
||||
|
||||
def post_init
|
||||
@username = nil
|
||||
puts "A client has connected..."
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||||
ask_username
|
||||
end
|
||||
|
||||
To keep track of username we ask chat participants for, we add @username instance variable to our connection class. Connection
|
||||
instances are just Ruby objects associated with a particular connected peer, so using @ivars is very natural. To make username
|
||||
value accessible to other objects, we added a reader method that was not shown on the snippet above.
|
||||
|
||||
Lets dig into `SimpleChatServer#ask_username`:
|
||||
|
||||
def ask_username
|
||||
self.send_line("[info] Enter your username:")
|
||||
end # ask_username
|
||||
|
||||
# ...
|
||||
|
||||
def send_line(line)
|
||||
self.send_data("#{line}\n")
|
||||
end # send_line(line)
|
||||
|
||||
Nothing new here, we are using {EventMachine::Connection#send_data} which we have seen before.
|
||||
|
||||
|
||||
In `SimpleChatServer#receive_data` we now have to check if the username was entered or we need
|
||||
to ask for it:
|
||||
|
||||
def receive_data(data)
|
||||
if entered_username?
|
||||
handle_chat_message(data.strip)
|
||||
else
|
||||
handle_username(data.strip)
|
||||
end
|
||||
end
|
||||
|
||||
# ...
|
||||
|
||||
def entered_username?
|
||||
!@username.nil? && !@username.empty?
|
||||
end # entered_username?
|
||||
|
||||
Finally, handler of chat messages is not yet implemented:
|
||||
|
||||
def handle_chat_message(msg)
|
||||
raise NotImplementedError
|
||||
end
|
||||
|
||||
Lets try this example out using Telnet:
|
||||
|
||||
~ telnet localhost 10000
|
||||
Trying 127.0.0.1...
|
||||
Connected to localhost.
|
||||
Escape character is '^]'.
|
||||
[info] Enter your username:
|
||||
antares_
|
||||
[info] Ohai, antares_
|
||||
|
||||
and the server output:
|
||||
|
||||
A client has connected...
|
||||
antares_ has joined
|
||||
|
||||
This version requires you to remember how to terminate your Telnet session (Ctrl + Shift + ], then Ctrl + C).
|
||||
It is annoying, so why don't we add the same `exit` command to our chat server?
|
||||
|
||||
|
||||
### Step four: adding exit command and delivering chat messages ####
|
||||
|
||||
{include:file:examples/guides/getting\_started/07\_simple\_chat\_server\_step\_four.rb}
|
||||
|
||||
TBD
|
||||
|
||||
Lets test-drive this version. Client A:
|
||||
|
||||
~ telnet localhost 10000
|
||||
Trying 127.0.0.1...
|
||||
Connected to localhost.
|
||||
Escape character is '^]'.
|
||||
[info] Enter your username:
|
||||
michael
|
||||
[info] Ohai, michael
|
||||
Hi everyone
|
||||
michael: Hi everyone
|
||||
joe has joined the room
|
||||
# here ^^^ client B connects, lets greet him
|
||||
hi joe
|
||||
michael: hi joe
|
||||
joe: hey michael
|
||||
# ^^^ client B replies
|
||||
exit
|
||||
# ^^^ out command in action
|
||||
Connection closed by foreign host.
|
||||
|
||||
Client B:
|
||||
|
||||
~ telnet localhost 10000
|
||||
Trying 127.0.0.1...
|
||||
Connected to localhost.
|
||||
Escape character is '^]'.
|
||||
[info] Enter your username:
|
||||
joe
|
||||
[info] Ohai, joe
|
||||
michael: hi joe
|
||||
# ^^^ client A greets us, lets reply
|
||||
hey michael
|
||||
joe: hey michael
|
||||
exit
|
||||
# ^^^ out command in action
|
||||
Connection closed by foreign host.
|
||||
|
||||
And finally, the server output:
|
||||
|
||||
A client has connected...
|
||||
michael has joined
|
||||
A client has connected...
|
||||
_antares has joined
|
||||
[info] _antares has left
|
||||
[info] michael has left
|
||||
|
||||
Our little char server now supports usernames, sending messages and the `exit` command. Next up, private (aka direct) messages.
|
||||
|
||||
|
||||
### Step five: adding direct messages and one more command ###
|
||||
|
||||
To add direct messages, we come up with a simple convention: private messages begin with @username and may have optional colon before
|
||||
message text, like this:
|
||||
|
||||
@joe: hey, how do you like eventmachine?
|
||||
|
||||
This convention makes parsing of messages simple so that we can concentrate on delivering them to a particular client connection.
|
||||
Remember when we added `username` reader on our connection class? That tiny change makes this step possible: when a new direct
|
||||
message comes in, we extract username and message text and then find then connection for @username in question:
|
||||
|
||||
#
|
||||
# Message handling
|
||||
#
|
||||
|
||||
def handle_chat_message(msg)
|
||||
if command?(msg)
|
||||
self.handle_command(msg)
|
||||
else
|
||||
if direct_message?(msg)
|
||||
self.handle_direct_message(msg)
|
||||
else
|
||||
self.announce(msg, "#{@username}:")
|
||||
end
|
||||
end
|
||||
end # handle_chat_message(msg)
|
||||
|
||||
def direct_message?(input)
|
||||
input =~ DM_REGEXP
|
||||
end # direct_message?(input)
|
||||
|
||||
def handle_direct_message(input)
|
||||
username, message = parse_direct_message(input)
|
||||
|
||||
if connection = @@connected_clients.find { |c| c.username == username }
|
||||
puts "[dm] @#{@username} => @#{username}"
|
||||
connection.send_line("[dm] @#{@username}: #{message}")
|
||||
else
|
||||
send_line "@#{username} is not in the room. Here's who is: #{usernames.join(', ')}"
|
||||
end
|
||||
end # handle_direct_message(input)
|
||||
|
||||
def parse_direct_message(input)
|
||||
return [$1, $2] if input =~ DM_REGEXP
|
||||
end # parse_direct_message(input)
|
||||
|
||||
This snippet demonstrates how one connection instance can obtain another connection instance and send data to it.
|
||||
This is a very powerful feature, consider just a few use cases:
|
||||
|
||||
* Peer-to-peer protocols
|
||||
* Content-aware routing
|
||||
* Efficient streaming with optional filtering
|
||||
|
||||
Less common use cases include extending C++ core of EventMachine to provide access to hardware that streams events that
|
||||
can be re-broadcasted to any interested parties connected via TCP, UDP or something like AMQP or WebSockets. With this,
|
||||
sky is the limit. Actually, EventMachine has several features for efficient proxying data between connections.
|
||||
We will not cover them in this guide.
|
||||
|
||||
One last feature that we are going to add to our chat server is the `status` command that tells you current server time and how many people
|
||||
are there in the chat room:
|
||||
|
||||
#
|
||||
# Commands handling
|
||||
#
|
||||
|
||||
def command?(input)
|
||||
input =~ /(exit|status)$/i
|
||||
end # command?(input)
|
||||
|
||||
def handle_command(cmd)
|
||||
case cmd
|
||||
when /exit$/i then self.close_connection
|
||||
when /status$/i then self.send_line("[chat server] It's #{Time.now.strftime('%H:%M')} and there are #{self.number_of_connected_clients} people in the room")
|
||||
end
|
||||
end # handle_command(cmd)
|
||||
|
||||
Hopefully this piece of code is easy to follow. Try adding a few more commands, for example, the `whoishere` command that lists people
|
||||
currently in the chat room.
|
||||
|
||||
In the end, our chat server looks like this:
|
||||
|
||||
{include:file:examples/guides/getting\_started/08\_simple\_chat\_server\_step\_five.rb}
|
||||
|
||||
We are almost done with the server but there are some closing thoughts.
|
||||
|
||||
|
||||
### Step six: final version ###
|
||||
|
||||
Just in case, here is the final version of the chat server code we have built:
|
||||
|
||||
{include:file:examples/guides/getting\_started/03\_simple\_chat\_server.rb}
|
||||
|
||||
|
||||
### Step seven: future directions and some closing thoughts ###
|
||||
|
||||
The chat server is just about 150 lines of Ruby including empty lines and comments, yet it has a few features most of chat server
|
||||
examples never add. We did not, however, implement many other features that popular IRC clients like [Colloquy](http://colloquy.info) have:
|
||||
|
||||
* Chat moderation
|
||||
* Multiple rooms
|
||||
* Connection timeout detection
|
||||
|
||||
How would one go about implementing them? We thought it is worth discussing what else EventMachine has to offer and what ecosystem projects
|
||||
one can use to build a really feature-rich Web-based IRC chat client.
|
||||
|
||||
With multiple rooms it's more or less straightforward, just add one more hash and a bunch of commands and use the information about which rooms participant
|
||||
is in when you are delivering messages. There is nothing in EventMachine itself that can make the job much easier for developer.
|
||||
|
||||
To implement chat moderation feature you may want to do a few things:
|
||||
|
||||
* Work with client IP addresses. Maybe we want to consider everyone who connects from certain IPs a moderator.
|
||||
* Access persistent data about usernames of moderators and their credentials.
|
||||
|
||||
Does EventMachine have anything to offer here? It does. To obtain peer IP address, take a look at {EventMachine::Connection#get_peername}. The name of this method is
|
||||
a little bit misleading and originates from low-level socket programming APIs.
|
||||
|
||||
#### A whirlwind tour of the EventMachine ecosystem ####
|
||||
|
||||
To work with data stores you can use several database drivers that ship with EventMachine itself, however, quite often there are some 3rd party projects in
|
||||
the EventMachine ecosystem that have more features, are faster or just better maintained. So we figured it will be helpful to provide a few pointers
|
||||
to some of those projects:
|
||||
|
||||
* For MySQL, check out [em-mysql](https://github.com/eventmachine/em-mysql) project.
|
||||
* For PostgreSQL, have a look at Mike Perham's [EventMachine-based PostgreSQL driver](https://github.com/mperham/em_postgresql).
|
||||
* For Redis, there is a young but already popular [em-hiredis](https://github.com/mloughran/em-hiredis) library that combines EventMachine's non-blocking I/O with
|
||||
extreme performance of the official Redis C client, [hiredis](https://github.com/antirez/hiredis).
|
||||
* For MongoDB, see [em-mongo](https://github.com/bcg/em-mongo)
|
||||
* For Cassandra, Mike Perham [added transport agnosticism feature](http://www.mikeperham.com/2010/02/09/cassandra-and-eventmachine/) to the [cassandra gem](https://rubygems.org/gems/cassandra).
|
||||
|
||||
[Riak](http://www.basho.com/products_riak_overview.php) and CouchDB talk HTTP so it's possible to use [em-http-request](https://github.com/igrigorik/em-http-request).
|
||||
If you are aware of EventMachine-based non-blocking drivers for these databases, as well as for HBase, let us know on the [EventMachine mailing list](http://groups.google.com/group/eventmachine).
|
||||
Also, EventMachine supports TLS (aka SSL) and works well on [JRuby](http://jruby.org) and Windows.
|
||||
|
||||
Learn more in our {file:docs/Ecosystem.md EventMachine ecosystem} and {file:docs/TLS.md TLS (aka SSL)} guides.
|
||||
|
||||
|
||||
#### Connection loss detection ####
|
||||
|
||||
Finally, connection loss detection. When our chat participant closes her laptop lid, how do we know that she is no longer active? The answer is, when EventMachine
|
||||
detects TCP connectin closure, it calls {EventMachine::Connection#unbind}. Version 1.0.beta3 and later also pass an optional argument to that method. The argument
|
||||
indicates what error (if any) caused the connection to be closed.
|
||||
|
||||
Learn more in our {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery} guide.
|
||||
|
||||
|
||||
#### What the Chat Server Example doesn't demonstrate ####
|
||||
|
||||
This chat server also leaves out something production quality clients and servers must take care of: buffering. We intentionally did not include any buffering in
|
||||
our chat server example: it would only distract you from learning what you really came here to learn: how to use EventMachine to build blazing fast asynchronous
|
||||
networking programs quickly. However, {EventMachine::Connection#receive_data} does not offer any guarantees that you will be receiving "whole messages" all the time,
|
||||
largely because the underlying transport (UDP or TCP) does not offer such guarantees. Many protocols, for example, AMQP, mandate that large content chunks are
|
||||
split into smaller _frames_ of certain size. This means that [amq-client](https://github.com/ruby-amqp/amq-client) library, for instance, that has EventMachine-based driver,
|
||||
has to deal with figuring out when exactly we received "the whole message". To do so, it uses buffering and employs various checks to detect _frame boundaries_.
|
||||
So **don't be deceived by the simplicity of this chat example**: it intentionally leaves framing out, but real world protocols usually require it.
|
||||
|
||||
|
||||
|
||||
## A (Proxying) Chat Client Example ##
|
||||
|
||||
TBD
|
||||
|
||||
|
||||
## Wrapping up ##
|
||||
|
||||
This tutorial ends here. Congratulations! You have learned quite a bit about EventMachine.
|
||||
|
||||
|
||||
## What to read next ##
|
||||
|
||||
The documentation is organized as a {file:docs/DocumentationGuidesIndex.md number of guides}, covering all kinds of
|
||||
topics. TBD
|
||||
|
||||
|
||||
## Tell us what you think! ##
|
||||
|
||||
Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3)
|
||||
or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered?
|
||||
Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is
|
||||
key to making documentation better.
|
||||
211
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/ChangeLog
vendored
Normal file
211
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/ChangeLog
vendored
Normal file
@@ -0,0 +1,211 @@
|
||||
01Oct06: Replaced EventMachine#open_datagram_server with a version that can
|
||||
take a Class or a Module, instead of just a Module. Thanks to Tobias
|
||||
Gustafsson for pointing out the missing case.
|
||||
04Oct06: Supported subsecond timer resolutions, per request by Jason Roelofs.
|
||||
05Oct06: Added EventMachine#set_quantum, which sets the timer resolution.
|
||||
15Nov06: Added Connection#set_comm_inactivity_timeout.
|
||||
15Nov06: Checked in a Line-and-Text Protocol Handler.
|
||||
18Nov06: Checked in a Header-and-Body Protocol Handler.
|
||||
22Nov06: Changed EventMachine#reconnect: no longer excepts when called on an
|
||||
already-connected handler.
|
||||
28Nov06: Supported a binary-unix gem.
|
||||
19Dec06: Added EventMachine#set_effective_user.
|
||||
05Jan07: Upped max outstanding timers to 1000.
|
||||
15May07: Applied Solaris patches from Brett Eisenberg
|
||||
22May07: Cleaned up the license text in all the source files.
|
||||
22May07: Released version 0.7.2
|
||||
|
||||
23May07: Per suggestion from Bill Kelly, fixed a bug with the initialization
|
||||
of the network libraries under Windows. The goal is to enable EM to
|
||||
be used without Ruby.
|
||||
28May07: Applied patch from Bill Kelly, refactors the declarations of
|
||||
event names to make EM easier to use from C programs without Ruby.
|
||||
31May07: Added a preliminary implementation of EventMachine#popen.
|
||||
01Jun07: Added EM, a "pseudo-alias" for EventMachine.
|
||||
01Jun07: Added EM#next_tick.
|
||||
01Jun07: Added EM::Connection#get_outbound_data_size
|
||||
05Jun07: Removed the code which loads a pure-Ruby EM library in case the
|
||||
compiled extension is unavailable. Suggested by Moshe Litvin.
|
||||
06Jun07: Preliminary epoll implementation.
|
||||
12Jun07: Added an evented popen implementation that, like Ruby's, is
|
||||
full-duplex and makes the subprocess PID available to the caller.
|
||||
06Jul07: Performance-tweaked the callback dispatcher in eventmachine.rb.
|
||||
10Jul07: Released version 0.8.0.
|
||||
12Jul07: Applied patches from Tim Pease to fix Solaris build problems.
|
||||
15Jul07: Created a new provisional source branch, experiments/jruby-1.
|
||||
This is a preliminary implementation of the EM reactor in Java,
|
||||
suitable for use with JRuby.
|
||||
17Jul07: Added EventMachine#stop_server, per request from Kirk Haines,
|
||||
and associated unit tests.
|
||||
22Jul07: Added EventMachine#stream_file_data. This is a very fast and scalable
|
||||
way of sending data from static files over network connections. It
|
||||
has separate implementations for small files and large file, and
|
||||
has tunings to minimize memory consumption.
|
||||
26Jul07: Added some patches by Kirk Haines to improve the behavior of
|
||||
EM::Connection#send_file_data_to_connection.
|
||||
26Jul07: Added a C++ module for directly integrating EM into C++ programs
|
||||
with no Ruby dependencies. Needs example code.
|
||||
29Jul07: Added EventMachine::Protocols::LineText2.
|
||||
29Jul07: Added EventMachine::Protocols::Stomp.
|
||||
30Jul07: Added sys/stat.h to project.h to fix compilation bug on Darwin.
|
||||
13Aug07: Added EventMachine#reactor_running?
|
||||
15Aug07: Added parameters for EventMachine::Connection:start_tls that can be
|
||||
used to specify client-side private keys and certificates.
|
||||
17Aug07: Added EventMachine#run_block, a sugaring for a common use case.
|
||||
24Aug07: Added a preliminary keyboard handler. Needs docs and testing on
|
||||
windows.
|
||||
26Aug07: Created EventMachine::Spawnable, an implementation of Erlang-like
|
||||
processes.
|
||||
27Aug07: Silenced some -w warnings, requested by James Edward Gray II.
|
||||
30Aug07: Added cookies to EM::HttpClient#request.
|
||||
04Sep07: Added an initial implementation of an evented SMTP client.
|
||||
04Sep07: Added an initial implementation of an evented SMTP server.
|
||||
10Sep07: Changed EM#spawn to run spawned blocks in the context of the
|
||||
SpawnedProcess object, not of whatever was the active object at the
|
||||
time of the spawn.
|
||||
14Sep07: Heartbeats weren't working with EPOLL. Noticed by Brian Candler.
|
||||
15Sep07: Added some features, tests and documents to Deferrable.
|
||||
16Sep07: Added [:content] parameter to EM::Protocols::SmtpClient#send.
|
||||
16Sep07: Bumped version to 0.9.0 in anticipation of a release.
|
||||
18Sep07: Released version 0.9.0.
|
||||
19Sep07: Added #receive_reset to EM::Protocols::SmtpServer.
|
||||
19Sep07: User overrides of EM::Protocols::SmtpServer#receive_recipient can now
|
||||
return a Deferrable. Also fixed bug: SmtpClient now raises a protocol
|
||||
error if none of its RCPT TO: commands are accepted by the server.
|
||||
26Sep07: Fixed missing keyboard support for Windows.
|
||||
03Oct07: Added a default handler for RuntimeErrors emitted from user-written
|
||||
code. Suggested by Brian Candler.
|
||||
19Oct07: Set the SO_BROADCAST option automatically on all UDP sockets.
|
||||
10Nov07: Forced integer conversion of send_datagram's port parameter.
|
||||
Suggested by Matthieu Riou.
|
||||
12Nov07: Added saslauth.rb, a protocol module to replace the Cyrus SASL
|
||||
daemons saslauthd and pwcheck.
|
||||
15Nov07: Fixed bug reported by Mark Zvillius. We were failing to dispatch
|
||||
zero-length datagrams under certain conditions.
|
||||
19Nov07: Added EventMachine#set_max_timers. Requested by Matthieu Riou and
|
||||
others.
|
||||
19Nov07: Fixed bug with EM::Connection#start_tls. Was not working with server
|
||||
connections. Reported by Michael S. Fischer.
|
||||
26Nov07: Supported a hack for EventMachine#popen so it can return an exit
|
||||
status from subprocesses. Requested by Michael S. Fischer.
|
||||
30Nov07: Changed Pipe descriptors so that the child-side of the socketpair is
|
||||
NOT set nonblocking. Suggested by Duane Johnson.
|
||||
05Dec07: Re-enabled the pure-Ruby implementation.
|
||||
06Dec07: Released Version 0.10.0.
|
||||
13Dec07: Added EM::DeferrableChildProcess
|
||||
24Dec07: Added a SASL client for simple password authentication.
|
||||
27Dec07: Removed the hookable error handler. No one was using it and it significantly
|
||||
degraded performance.
|
||||
30Dec07: Implemented Kqueue support for OSX and BSD.
|
||||
04Jan08: Fixed bug in epoll ("Bad file descriptor"), patch supplied by Chris
|
||||
Heath.
|
||||
04Jan08: Fixed bug reported by Michael S. Fischer. We were terminating
|
||||
SSL connections that sent data before the handshake was complete.
|
||||
08Jan08: Added an OpenBSD branch for extconf.rb, contributed by Guillaume
|
||||
Sellier.
|
||||
19Jan08: Added EM::Connection::get_sockname per request by Michael Fischer.
|
||||
19Jan08: Supported IPv6 addresses.
|
||||
30Apr08: Set the NODELAY option on sockets that we connect to other servers.
|
||||
Omission noted by Roger Pack.
|
||||
14May08: Generated a 0.12 release.
|
||||
15May08: Supported EM#get_sockname for acceptors (TCP server sockets).
|
||||
Requested by Roger Pack.
|
||||
15May08; Accepted a patch from Dan Aquino that allows the interval of a
|
||||
PeriodicTimer to be changed on the fly.
|
||||
15Jun08: Supported nested calls to EM#run. Many people contributed ideas to
|
||||
this, notably raggi and tmm1.
|
||||
20Jul08: Accepted patch from tmm1 for EM#fork_reactor.
|
||||
28Jul08: Added a Postgres3 implementation, written by FCianfrocca.
|
||||
14Aug08: Added a patch by Mike Murphy to support basic auth in the http
|
||||
client.
|
||||
28Aug08: Added a patch by tmm1 to fix a longstanding problem with Java
|
||||
data-sends.
|
||||
13Sep08: Added LineText2#set_binary_mode, a back-compatibility alias.
|
||||
13Sep08: Modified the load order of protocol libraries in eventmachine.rb
|
||||
to permit a modification of HeaderAndContentProtocol.
|
||||
13Sep08: Modified HeaderAndContent to use LineText2, which is less buggy
|
||||
than LineAndTextProtocol. This change may be reversed if we can fix
|
||||
the bugs in buftok.
|
||||
13Sep08: Improved the password handling in the Postgres protocol handler.
|
||||
15Sep08: Added attach/detach, contributed by Aman Gupta (tmm1) and Riham Aldakkak,
|
||||
to support working with file descriptors not created in the reactor.
|
||||
16Sep08: Added an optional version string to the HTTP client. This is a hack
|
||||
that allows a client to specify a version 1.0 request, which
|
||||
keeps the server from sending a chunked response. The right way to
|
||||
solve this, of course, is to support chunked responses.
|
||||
23Sep08: ChangeLog Summary for Merge of branches/raggi
|
||||
Most notable work and patches by Aman Gupta, Roger Pack, and James Tucker.
|
||||
Patches / Tickets also submitted by: Jeremy Evans, aanand, darix, mmmurf,
|
||||
danielaquino, macournoyer.
|
||||
- Moved docs into docs/ dir
|
||||
- Major refactor of rakefile, added generic rakefile helpers in tasks
|
||||
- Added example CPP build rakefile in tasks/cpp.rake
|
||||
- Moved rake tests out to tasks/tests.rake
|
||||
- Added svn ignores where appropriate
|
||||
- Fixed jruby build on older java platforms
|
||||
- Gem now builds from Rakefile rather than directly via extconf
|
||||
- Gem unified for jruby, C++ and pure ruby.
|
||||
- Correction for pure C++ build, removing ruby dependency
|
||||
- Fix for CYGWIN builds on ipv6
|
||||
- Major refactor for extconf.rb
|
||||
- Working mingw builds
|
||||
- extconf optionally uses pkg_config over manual configuration
|
||||
- extconf builds for 1.9 on any system that has 1.9
|
||||
- extconf no longer links pthread explicitly
|
||||
- looks for kqueue on all *nix systems
|
||||
- better error output on std::runtime_error, now says where it came from
|
||||
- Fixed some tests on jruby
|
||||
- Added test for general send_data flaw, required for a bugfix in jruby build
|
||||
- Added timeout to epoll tests
|
||||
- Added fixes for java reactor ruby api
|
||||
- Small addition of some docs in httpclient.rb and httpcli2.rb
|
||||
- Some refactor and fixes in smtpserver.rb
|
||||
- Added parenthesis where possible to avoid excess ruby warnings
|
||||
- Refactor of $eventmachine_library logic for accuracy and maintenance, jruby
|
||||
- EM::start_server now supports unix sockets
|
||||
- EM::connect now supports unix sockets
|
||||
- EM::defer @threadqueue now handled more gracefully
|
||||
- Added better messages on exceptions raised
|
||||
- Fix edge case in timer fires
|
||||
- Explicitly require buftok.rb
|
||||
- Add protocols to autoload, rather than require them all immediately
|
||||
- Fix a bug in pr_eventmachine for outbound_q
|
||||
- Refactors to take some of the use of defer out of tests.
|
||||
- Fixes in EM.defer under start/stop conditions. Reduced scope of threads.
|
||||
23Sep08: Added patch from tmm1 to avoid popen errors on exit.
|
||||
30Sep08: Added File.exists? checks in the args for start_tls, as suggested by
|
||||
Brian Lopez (brianmario).
|
||||
10Nov08: ruby 1.9 compatibility enhancements
|
||||
28Nov08: Allow for older ruby builds where RARRAY_LEN is not defined
|
||||
03Dec08: allow passing arguments to popen handlers
|
||||
13Jan09: SSL support for httpclient2 (David Smalley)
|
||||
22Jan09: Fixed errors on OSX with the kqueue reactor, fixed errors in the pure
|
||||
ruby reactor. Added EM.current_time. Added EM.epoll? and EM.kqueue?
|
||||
27Jan09: Reactor errors are now raised as ruby RuntimeErrors.
|
||||
28Jan09: Documentation patch from alloy
|
||||
29Jan09: (Late sign-off) Use a longer timeout for connect_server (Ilya
|
||||
Grigorik)
|
||||
07Feb09: Fix signal handling issues with threads+epoll
|
||||
07Feb09: Use rb_thread_schedule in the epoll reactor
|
||||
07Feb09: Use TRAP_BEG/END and rb_thread_schedule in kqueue reactor
|
||||
08Feb09: Added fastfilereader from swiftiply
|
||||
08Feb09: 1.9 fix for rb_trap_immediate
|
||||
08Feb09: Enable rb_thread_blocking_region for 1.9.0 and 1.9.1
|
||||
10Feb09: Support win32 builds for fastfilereader
|
||||
10Feb09: Added a new event to indicate completion of SSL handshake on TCP
|
||||
connections
|
||||
10Feb09: Working get_peer_cert method. Returns the certificate as a Ruby
|
||||
String in PEM format. (Jake Douglas)
|
||||
10Feb09: Added EM.get_max_timers
|
||||
11Feb09: Fix compile options for sun compiler (Alasdairrr)
|
||||
11Feb09: get_status returns a Process::Status object
|
||||
12Feb09: Add EM::Protocols::Memcache with simple get/set functionality
|
||||
19Feb09: Add catch-all EM.error_handler
|
||||
20Feb09: Support miniunit (1.9)
|
||||
20Feb09: Return success on content-length = 0 instead of start waiting forever
|
||||
(Ugo Riboni)
|
||||
25Feb09: Allow next_tick to be used to pre-schedule reactor operations before
|
||||
EM.run
|
||||
26Feb09: Added EM.get_connection_count
|
||||
01Mar09: Switch back to extconf for compiling gem extensions
|
||||
01Mar09: fixed a small bug with basic auth (mmmurf)
|
||||
246
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/DEFERRABLES
vendored
Normal file
246
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/DEFERRABLES
vendored
Normal file
@@ -0,0 +1,246 @@
|
||||
EventMachine (EM) adds two different formalisms for lightweight concurrency
|
||||
to the Ruby programmer's toolbox: spawned processes and deferrables. This
|
||||
note will show you how to use deferrables. For more information, see the
|
||||
separate document LIGHTWEIGHT_CONCURRENCY.
|
||||
|
||||
=== What are Deferrables?
|
||||
|
||||
EventMachine's Deferrable borrows heavily from the "deferred" object in
|
||||
Python's "Twisted" event-handling framework. Here's a minimal example that
|
||||
illustrates Deferrable:
|
||||
|
||||
require 'eventmachine'
|
||||
|
||||
class MyClass
|
||||
include EM::Deferrable
|
||||
|
||||
def print_value x
|
||||
puts "MyClass instance received #{x}"
|
||||
end
|
||||
end
|
||||
|
||||
EM.run {
|
||||
df = MyClass.new
|
||||
df.callback {|x|
|
||||
df.print_value(x)
|
||||
EM.stop
|
||||
}
|
||||
|
||||
EM::Timer.new(2) {
|
||||
df.set_deferred_status :succeeded, 100
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
This program will spin for two seconds, print out the string "MyClass
|
||||
instance received 100" and then exit. The Deferrable pattern relies on
|
||||
an unusual metaphor that may be unfamiliar to you, unless you've used
|
||||
Python's Twisted. You may need to read the following material through
|
||||
more than once before you get the idea.
|
||||
|
||||
EventMachine::Deferrable is simply a Ruby Module that you can include
|
||||
in your own classes. (There also is a class named
|
||||
EventMachine::DefaultDeferrable for when you want to create one without
|
||||
including it in code of your own.)
|
||||
|
||||
An object that includes EventMachine::Deferrable is like any other Ruby
|
||||
object: it can be created whenever you want, returned from your functions,
|
||||
or passed as an argument to other functions.
|
||||
|
||||
The Deferrable pattern allows you to specify any number of Ruby code
|
||||
blocks (callbacks or errbacks) that will be executed at some future time
|
||||
when the status of the Deferrable object changes.
|
||||
|
||||
How might that be useful? Well, imagine that you're implementing an HTTP
|
||||
server, but you need to make a call to some other server in order to fulfill
|
||||
a client request.
|
||||
|
||||
When you receive a request from one of your clients, you can create and
|
||||
return a Deferrable object. Some other section of your program can add a
|
||||
callback to the Deferrable that will cause the client's request to be
|
||||
fulfilled. Simultaneously, you initiate an event-driven or threaded client
|
||||
request to some different server. And then your EM program will continue to
|
||||
process other events and service other client requests.
|
||||
|
||||
When your client request to the other server completes some time later, you
|
||||
will call the #set_deferred_status method on the Deferrable object, passing
|
||||
either a success or failure status, and an arbitrary number of parameters
|
||||
(which might include the data you received from the other server).
|
||||
|
||||
At that point, the status of the Deferrable object becomes known, and its
|
||||
callback or errback methods are immediately executed. Callbacks and errbacks
|
||||
are code blocks that are attached to Deferrable objects at any time through
|
||||
the methods #callback and #errback.
|
||||
|
||||
The deep beauty of this pattern is that it decouples the disposition of one
|
||||
operation (such as a client request to an outboard server) from the
|
||||
subsequent operations that depend on that disposition (which may include
|
||||
responding to a different client or any other operation).
|
||||
|
||||
The code which invokes the deferred operation (that will eventually result
|
||||
in a success or failure status together with associated data) is completely
|
||||
separate from the code which depends on that status and data. This achieves
|
||||
one of the primary goals for which threading is typically used in
|
||||
sophisticated applications, with none of the nondeterminacy or debugging
|
||||
difficulties of threads.
|
||||
|
||||
As soon as the deferred status of a Deferrable becomes known by way of a call
|
||||
to #set_deferred_status, the Deferrable will IMMEDIATELY execute all of its
|
||||
callbacks or errbacks in the order in which they were added to the Deferrable.
|
||||
|
||||
Callbacks and errbacks can be added to a Deferrable object at any time, not
|
||||
just when the object is created. They can even be added after the status of
|
||||
the object has been determined! (In this case, they will be executed
|
||||
immediately when they are added.)
|
||||
|
||||
A call to Deferrable#set_deferred_status takes :succeeded or :failed as its
|
||||
first argument. (This determines whether the object will call its callbacks
|
||||
or its errbacks.) #set_deferred_status also takes zero or more additional
|
||||
parameters, that will in turn be passed as parameters to the callbacks or
|
||||
errbacks.
|
||||
|
||||
In general, you can only call #set_deferred_status ONCE on a Deferrable
|
||||
object. A call to #set_deferred_status will not return until all of the
|
||||
associated callbacks or errbacks have been called. If you add callbacks or
|
||||
errbacks AFTER making a call to #set_deferred_status, those additional
|
||||
callbacks or errbacks will execute IMMEDIATELY. Any given callback or
|
||||
errback will be executed AT MOST once.
|
||||
|
||||
It's possible to call #set_deferred_status AGAIN, during the execution a
|
||||
callback or errback. This makes it possible to change the parameters which
|
||||
will be sent to the callbacks or errbacks farther down the chain, enabling
|
||||
some extremely elegant use-cases. You can transform the data returned from
|
||||
a deferred operation in arbitrary ways as needed by subsequent users, without
|
||||
changing any of the code that generated the original data.
|
||||
|
||||
A call to #set_deferred_status will not return until all of the associated
|
||||
callbacks or errbacks have been called. If you add callbacks or errbacks
|
||||
AFTER making a call to #set_deferred_status, those additional callbacks or
|
||||
errbacks will execute IMMEDIATELY.
|
||||
|
||||
Let's look at some more sample code. It turns out that many of the internal
|
||||
protocol implementations in the EventMachine package rely on Deferrable. One
|
||||
of these is EM::Protocols::HttpClient.
|
||||
|
||||
To make an evented HTTP request, use the module function
|
||||
EM::Protocols::HttpClient#request, which returns a Deferrable object.
|
||||
Here's how:
|
||||
|
||||
require 'eventmachine'
|
||||
|
||||
EM.run {
|
||||
df = EM::Protocols::HttpClient.request( :host=>"www.example.com",
|
||||
:request=>"/index.html" )
|
||||
|
||||
df.callback {|response|
|
||||
puts "Succeeded: #{response[:content]}"
|
||||
EM.stop
|
||||
}
|
||||
|
||||
df.errback {|response|
|
||||
puts "ERROR: #{response[:status]}"
|
||||
EM.stop
|
||||
}
|
||||
}
|
||||
|
||||
(See the documentation of EventMachine::Protocols::HttpClient for information
|
||||
on the object returned by #request.)
|
||||
|
||||
In this code, we make a call to HttpClient#request, which immediately returns
|
||||
a Deferrable object. In the background, an HTTP client request is being made
|
||||
to www.example.com, although your code will continue to run concurrently.
|
||||
|
||||
At some future point, the HTTP client request will complete, and the code in
|
||||
EM::Protocols::HttpClient will process either a valid HTTP response (including
|
||||
returned content), or an error.
|
||||
|
||||
At that point, EM::Protocols::HttpClient will call
|
||||
EM::Deferrable#set_deferred_status on the Deferrable object that was returned
|
||||
to your program, as the return value from EM::Protocols::HttpClient.request.
|
||||
You don't have to do anything to make this happen. All you have to do is tell
|
||||
the Deferrable what to do in case of either success, failure, or both.
|
||||
|
||||
In our code sample, we set one callback and one errback. The former will be
|
||||
called if the HTTP call succeeds, and the latter if it fails. (For
|
||||
simplicity, we have both of them calling EM#stop to end the program, although
|
||||
real programs would be very unlikely to do this.)
|
||||
|
||||
Setting callbacks and errbacks is optional. They are handlers to defined
|
||||
events in the lifecycle of the Deferrable event. It's not an error if you
|
||||
fail to set either a callback, an errback, or both. But of course your
|
||||
program will then fail to receive those notifications.
|
||||
|
||||
If through some bug it turns out that #set_deferred_status is never called
|
||||
on a Deferrable object, then that object's callbacks or errbacks will NEVER
|
||||
be called. It's also possible to set a timeout on a Deferrable. If the
|
||||
timeout elapses before any other call to #set_deferred_status, the Deferrable
|
||||
object will behave as is you had called set_deferred_status(:failed) on it.
|
||||
|
||||
|
||||
Now let's modify the example to illustrate some additional points:
|
||||
|
||||
require 'eventmachine'
|
||||
|
||||
EM.run {
|
||||
df = EM::Protocols::HttpClient.request( :host=>"www.example.com",
|
||||
:request=>"/index.html" )
|
||||
|
||||
df.callback {|response|
|
||||
df.set_deferred_status :succeeded, response[:content]
|
||||
}
|
||||
|
||||
df.callback {|string|
|
||||
puts "Succeeded: #{string}"
|
||||
EM.stop
|
||||
}
|
||||
|
||||
df.errback {|response|
|
||||
puts "ERROR: #{response[:status]}"
|
||||
EM.stop
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Just for the sake of illustration, we've now set two callbacks instead of
|
||||
one. If the deferrable operation (the HTTP client-request) succeeds, then
|
||||
both of the callbacks will be executed in order.
|
||||
|
||||
But notice that we've also made our own call to #set_deferred_status in the
|
||||
first callback. This isn't required, because the HttpClient implementation
|
||||
already made a call to #set_deferred_status. (Otherwise, of course, the
|
||||
callback would not be executing.)
|
||||
|
||||
But we used #set_deferred_status in the first callback in order to change the
|
||||
parameters that will be sent to subsequent callbacks in the chain. In this
|
||||
way, you can construct powerful sequences of layered functionality. If you
|
||||
want, you can even change the status of the Deferrable from :succeeded to
|
||||
:failed, which would abort the chain of callback calls, and invoke the chain
|
||||
of errbacks instead.
|
||||
|
||||
Now of course it's somewhat trivial to define two callbacks in the same
|
||||
method, even with the parameter-changing effect we just described. It would
|
||||
be much more interesting to pass the Deferrable to some other function (for
|
||||
example, a function defined in another module or a different gem), that would
|
||||
in turn add callbacks and/or errbacks of its own. That would illustrate the
|
||||
true power of the Deferrable pattern: to isolate the HTTP client-request
|
||||
from other functions that use the data that it returns without caring where
|
||||
those data came from.
|
||||
|
||||
Remember that you can add a callback or an errback to a Deferrable at any
|
||||
point in time, regardless of whether the status of the deferred operation is
|
||||
known (more precisely, regardless of when #set_deferred_status is called on
|
||||
the object). Even hours or days later.
|
||||
|
||||
When you add a callback or errback to a Deferrable object on which
|
||||
#set_deferred_status has not yet been called, the callback/errback is queued
|
||||
up for future execution, inside the Deferrable object. When you add a
|
||||
callback or errback to a Deferrable on which #set_deferred_status has
|
||||
already been called, the callback/errback will be executed immediately.
|
||||
Your code doesn't have to worry about the ordering, and there are no timing
|
||||
issues, as there would be with a threaded approach.
|
||||
|
||||
For more information on Deferrables and their typical usage patterns, look
|
||||
in the EM unit tests. There are also quite a few sugarings (including
|
||||
EM::Deferrable#future) that make typical Deferrable usages syntactically
|
||||
easier to work with.
|
||||
|
||||
141
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/EPOLL
vendored
Normal file
141
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/EPOLL
vendored
Normal file
@@ -0,0 +1,141 @@
|
||||
EventMachine now supports epoll, bringing large increases in performance and scalability to Ruby programs.
|
||||
|
||||
Epoll(7) is a alternative mechanism for multiplexed I/O that is available in Linux 2.6 kernels.
|
||||
It features significantly greater performance than the standard select(2) mechanism, when used in
|
||||
applications that require very large numbers of open I/O descriptors.
|
||||
|
||||
EventMachine has always used select(2) because its behavior is well standardized and broadly supported.
|
||||
But select becomes unreasonably slow when a program has a
|
||||
very large number of file descriptors or sockets. Ruby's version of select hardcodes a limit
|
||||
of 1024 descriptors per process, but heavily loaded processes will start to show performance
|
||||
degradation even after only a few hundred descriptors are in use.
|
||||
|
||||
Epoll is an extended version of the poll(2) call, and it solves the problems with select. Programs
|
||||
based on epoll can easily scale past Ruby's 1024-descriptor limit, potentially to tens of thousands
|
||||
of connectors, with no significant impact on performance.
|
||||
|
||||
(Another alternative which is very similar to epoll in principle is kqueue, supplied on BSD and its
|
||||
variants.)
|
||||
|
||||
|
||||
|
||||
This note shows you how to use epoll in your programs.
|
||||
|
||||
=== Compiling EventMachine to use epoll.
|
||||
|
||||
You don't have to do anything to get epoll support in EventMachine.
|
||||
When you compile EventMachine on a platform that supports epoll, EM will
|
||||
automatically generate a Makefile that includes epoll. (At this writing, this will only work
|
||||
on Linux 2.6 kernels.) If you compile EM on a platform without epoll, then epoll support will
|
||||
be omitted from the Makefile, and EM will work just as it always has.
|
||||
|
||||
=== Using epoll in your programs.
|
||||
|
||||
First, you need to tell EventMachine to use epoll instead of select (but see below, as this requirement
|
||||
will be removed in a future EventMachine version). Second, you need to prepare your program to use
|
||||
more than 1024 descriptors, an operation that generally requires superuser privileges. Third, you will probably
|
||||
want your process to drop the superuser privileges after you increase your process's descriptor limit.
|
||||
|
||||
=== Using EventMachine#epoll
|
||||
|
||||
Call the method EventMachine#epoll anytime before you call EventMachine#run, and your program will
|
||||
automatically use epoll, if available. It's safe to call EventMachine#epoll on any platform because
|
||||
it compiles to a no-op on platforms that don't support epoll.
|
||||
|
||||
require 'rubygems'
|
||||
require 'eventmachine'
|
||||
|
||||
EM.epoll
|
||||
EM.run {
|
||||
...
|
||||
}
|
||||
|
||||
|
||||
EventMachine#epoll was included in this initial release only to avoid changing the behavior of existing
|
||||
programs. However, it's expected that a future release of EM will convert EventMachine#epoll to a no-op,
|
||||
and run epoll by default on platforms that support it.
|
||||
|
||||
=== Using EventMachine#set_descriptor_table_size
|
||||
|
||||
In Linux (as in every Unix-like platform), every process has a internal table that determines the maximum
|
||||
number of file and socket descriptors you may have open at any given time. The size of this table is
|
||||
generally fixed at 1024, although it may be increased within certain system-defined hard and soft limits.
|
||||
|
||||
If you want your EventMachine program to support more than 1024 total descriptors, you must use
|
||||
EventMachine#set_descriptor_table_size, as follows:
|
||||
|
||||
require 'rubygems'
|
||||
require 'eventmachine'
|
||||
|
||||
new_size = EM.set_descriptor_table_size( 60000 )
|
||||
$>.puts "New descriptor-table size is #{new_size}"
|
||||
|
||||
EM.run {
|
||||
...
|
||||
}
|
||||
|
||||
If successful, this example will increase the maximum number of descriptors that epoll can use to 60,000.
|
||||
Call EventMachine#set_descriptor_table_size without an argument at any time to find out the current
|
||||
size of the descriptor table.
|
||||
|
||||
Using EventMachine#set_descriptor_table_size ONLY affects the number of descriptors that can be used
|
||||
by epoll. It has no useful effect on platforms that don't support epoll, and it does NOT increase the
|
||||
number of descriptors that Ruby's own I/O functions can use.
|
||||
|
||||
#set_descriptor_table_size can fail if your process is not running as superuser, or if you try to set a
|
||||
table size that exceeds the hard limits imposed by your system. In the latter case, try a smaller number.
|
||||
|
||||
|
||||
=== Using EventMachine#set_effective_user
|
||||
|
||||
In general, you must run your program with elevated or superuser privileges if you want to increase
|
||||
your descriptor-table size beyond 1024 descriptors. This is easy enough to verify. Try running the
|
||||
sample program given above, that increases the descriptor limit to 60,000. You will probably find that
|
||||
the table size will not be increased if you don't run your program as root or with elevated privileges.
|
||||
|
||||
But of course network servers, especially long-running ones, should not run with elevated privileges.
|
||||
You will want to drop superuser privileges as soon as possible after initialization. To do this,
|
||||
use EventMachine#set_effective_user:
|
||||
|
||||
require 'rubygems'
|
||||
require 'eventmachine'
|
||||
|
||||
# (Here, program is running as superuser)
|
||||
|
||||
EM.set_descriptor_table_size( 60000 )
|
||||
EM.set_effective_user( "nobody" )
|
||||
# (Here, program is running as nobody)
|
||||
|
||||
EM.run {
|
||||
...
|
||||
}
|
||||
|
||||
Of course, you will need to replace "nobody" in the example with the name of an unprivileged user
|
||||
that is valid on your system. What if you want to drop privileges after opening a server socket
|
||||
on a privileged (low-numbered) port? Easy, just call #set_effective_user after opening your sockets:
|
||||
|
||||
require 'rubygems'
|
||||
require 'eventmachine'
|
||||
|
||||
# (Here, program is running as superuser)
|
||||
|
||||
EM.set_descriptor_table_size( 60000 )
|
||||
|
||||
EM.run {
|
||||
EM.start_server( "0.0.0.0", 80, MyHttpServer )
|
||||
EM.start_server( "0.0.0.0", 443, MyEncryptedHttpServer )
|
||||
|
||||
EM.set_effective_user( "nobody" )
|
||||
# (Here, program is running as nobody)
|
||||
|
||||
...
|
||||
}
|
||||
|
||||
|
||||
Because EventMachine#set_effective_user is used to enforce security
|
||||
requirements, it has no nonfatal errors. If you try to set a nonexistent or invalid effective user,
|
||||
#set_effective_user will abort your program, rather than continue to run with elevated privileges.
|
||||
|
||||
EventMachine#set_effective_user is a silent no-op on platforms that don't support it, such as Windows.
|
||||
|
||||
|
||||
13
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/INSTALL
vendored
Normal file
13
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/INSTALL
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
If you have obtained an EventMachine source-tarball (.tar.gz):
|
||||
unzip and untar the tarball, and enter the directory that is
|
||||
created. In that directory, say:
|
||||
ruby setup.rb
|
||||
(You may need to be root to execute this command.)
|
||||
|
||||
To create documentation for EventMachine, simply type:
|
||||
rake rdoc
|
||||
in the distro directory. Rdocs will be created in subdirectory rdoc.
|
||||
|
||||
If you have obtained a gem version of EventMachine, install it in the
|
||||
usual way (gem install eventmachine). You may need superuser privileges
|
||||
to execute this command.
|
||||
42
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/KEYBOARD
vendored
Normal file
42
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/KEYBOARD
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
EventMachine (EM) can respond to keyboard events. This gives your event-driven
|
||||
programs the ability to respond to input from local users.
|
||||
|
||||
Programming EM to handle keyboard input in Ruby is simplicity itself. Just use
|
||||
EventMachine#open_keyboard, and supply the name of a Ruby module or class that
|
||||
will receive the input:
|
||||
|
||||
require 'rubygems'
|
||||
require 'eventmachine'
|
||||
|
||||
module MyKeyboardHandler
|
||||
def receive_data keystrokes
|
||||
puts "I received the following data from the keyboard: #{keystrokes}"
|
||||
end
|
||||
end
|
||||
|
||||
EM.run {
|
||||
EM.open_keyboard(MyKeyboardHandler)
|
||||
}
|
||||
|
||||
If you want EM to send line-buffered keyboard input to your program, just
|
||||
include the LineText2 protocol module in your handler class or module:
|
||||
|
||||
require 'rubygems'
|
||||
require 'eventmachine'
|
||||
|
||||
module MyKeyboardHandler
|
||||
include EM::Protocols::LineText2
|
||||
def receive_line data
|
||||
puts "I received the following line from the keyboard: #{data}"
|
||||
end
|
||||
end
|
||||
|
||||
EM.run {
|
||||
EM.open_keyboard(MyKeyboardHandler)
|
||||
}
|
||||
|
||||
As we said, simplicity itself. You can call EventMachine#open_keyboard at any
|
||||
time while the EM reactor loop is running. In other words, the method
|
||||
invocation may appear anywhere in an EventMachine#run block, or in any code
|
||||
invoked in the #run block.
|
||||
|
||||
25
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/LEGAL
vendored
Normal file
25
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/LEGAL
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
LEGAL NOTICE INFORMATION
|
||||
------------------------
|
||||
|
||||
EventMachine is Copyright (C) 2006-07 by Francis Cianfrocca.
|
||||
|
||||
EventMachine is copyrighted software owned by Francis Cianfrocca
|
||||
(blackhedd ... gmail.com). You may redistribute and/or modify this
|
||||
software as long as you comply with either the terms of the GPL
|
||||
(see the file GPL), or Ruby's license (see the file COPYING).
|
||||
|
||||
Your use of all the files in this distribution is controlled by these
|
||||
license terms, except for those files specifically mentioned below:
|
||||
|
||||
|
||||
|
||||
setup.rb
|
||||
This file is Copyright (C) 2000-2005 by Minero Aoki
|
||||
You can distribute/modify this file under the terms of
|
||||
the GNU LGPL, Lesser General Public License version 2.1.
|
||||
|
||||
|
||||
lib/em/buftok.rb
|
||||
This file is Copyright (C) 2007 by Tony Arcieri. This file is
|
||||
covered by the terms of Ruby's License (see the file COPYING).
|
||||
|
||||
130
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/LIGHTWEIGHT_CONCURRENCY
vendored
Normal file
130
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/LIGHTWEIGHT_CONCURRENCY
vendored
Normal file
@@ -0,0 +1,130 @@
|
||||
EventMachine (EM) adds two different formalisms for lightweight concurrency to
|
||||
the Ruby programmer's toolbox: spawned processes and deferrables. This note
|
||||
will show you how to use them.
|
||||
|
||||
|
||||
=== What is Lightweight Concurrency?
|
||||
|
||||
We use the term "Lightweight Concurrency" (LC) to refer to concurrency
|
||||
mechanisms that are lighter than Ruby threads. By "lighter," we mean: less
|
||||
resource-intensive in one or more dimensions, usually including memory and
|
||||
CPU usage. In general, you turn to LC in the hope of improving the
|
||||
performance and scalability of your programs.
|
||||
|
||||
In addition to the two EventMachine mechanisms we will discuss here, Ruby
|
||||
has at least one other LC construct: Fibers, which are currently under
|
||||
development in Ruby 1.9.
|
||||
|
||||
The technical feature that makes all of these LC mechanisms different from
|
||||
standard Ruby threads is that they are not scheduled automatically.
|
||||
|
||||
When you create and run Ruby threads, you can assume (within certain
|
||||
constraints) that your threads will all be scheduled fairly by Ruby's runtime.
|
||||
Ruby itself is responsible for giving each of your threads its own share of
|
||||
the total runtime.
|
||||
|
||||
But with LC, your program is responsible for causing different execution
|
||||
paths to run. In effect, your program has to act as a "thread scheduler."
|
||||
Scheduled entities in LC run to completion and are never preempted. The
|
||||
runtime system has far less work to do since it has no need to interrupt
|
||||
threads or to schedule them fairly. This is what makes LC lighter and faster.
|
||||
|
||||
You'll learn exactly how LC scheduling works in practice as we work through
|
||||
specific examples.
|
||||
|
||||
|
||||
=== EventMachine Lightweight Concurrency
|
||||
|
||||
Recall that EM provides a reactor loop that must be running in order for
|
||||
your programs to perform event-driven logic. An EM program typically has a
|
||||
structure like this:
|
||||
|
||||
require 'eventmachine'
|
||||
|
||||
# your initializations
|
||||
|
||||
EM.run {
|
||||
# perform event-driven I/O here, including network clients,
|
||||
# servers, timers, and thread-pool operations.
|
||||
}
|
||||
|
||||
# your cleanup
|
||||
# end of the program
|
||||
|
||||
|
||||
EventMachine#run executes the reactor loop, which causes your code to be
|
||||
called as events of interest to your program occur. The block you pass to
|
||||
EventMachine#run is executed right after the reactor loop starts, and is
|
||||
the right place to start socket acceptors, etc.
|
||||
|
||||
Because the reactor loop runs constantly in an EM program (until it is
|
||||
stopped by a call to EventMachine#stop), it has the ability to schedule
|
||||
blocks of code for asynchronous execution. Unlike a pre-emptive thread
|
||||
scheduler, it's NOT able to interrupt code blocks while they execute. But
|
||||
the scheduling capability it does have is enough to enable lightweight
|
||||
concurrency.
|
||||
|
||||
|
||||
For information on Spawned Processes, see the separate document
|
||||
SPAWNED_PROCESSES.
|
||||
|
||||
For information on Deferrables, see the separate document DEFERRABLES.
|
||||
|
||||
|
||||
=== [SIDEBAR]: I Heard That EventMachine Doesn't Work With Ruby Threads.
|
||||
|
||||
This is incorrect. EM is fully interoperable with all versions of Ruby
|
||||
threads, and has been since its earliest releases.
|
||||
|
||||
It's very true that EM encourages an "evented" (non-threaded) programming
|
||||
style. The specific benefits of event-driven programming are far better
|
||||
performance and scalability for well-written programs, and far easier
|
||||
debugging.
|
||||
|
||||
The benefit of using threads for similar applications is a possibly more
|
||||
intuitive programming model, as well as the fact that threads are already
|
||||
familiar to most programmers. Also, bugs in threaded programs often fail
|
||||
to show up until programs go into production. These factors create the
|
||||
illusion that threaded programs are easier to write.
|
||||
|
||||
However, some operations that occur frequently in professional-caliber
|
||||
applications simply can't be done without threads. (The classic example
|
||||
is making calls to database client-libraries that block on network I/O
|
||||
until they complete.)
|
||||
|
||||
EventMachine not only allows the use of Ruby threads in these cases, but
|
||||
it even provides a built-in thread-pool object to make them easier to
|
||||
work with.
|
||||
|
||||
You may have heard a persistent criticism that evented I/O is fundamentally
|
||||
incompatible with Ruby threads. It is true that some well-publicized attempts
|
||||
to incorporate event-handling libraries into Ruby were not successful. But
|
||||
EventMachine was designed from the ground up with Ruby compatibility in mind,
|
||||
so EM never suffered from the problems that defeated the earlier attempts.
|
||||
|
||||
|
||||
=== [SIDEBAR]: I Heard That EventMachine Doesn't Work Very Well On Windows.
|
||||
|
||||
This too is incorrect. EventMachine is an extension written in C++ and Java,
|
||||
and therefore it requires compilation. Many Windows computers (and some Unix
|
||||
computers, especially in production environments) don't have a build stack.
|
||||
Attempting to install EventMachine on a machine without a compiler usually
|
||||
produces a confusing error.
|
||||
|
||||
In addition, Ruby has a much-debated issue with Windows compiler versions.
|
||||
Ruby on Windows works best with Visual Studio 6, a compiler version that is
|
||||
long out-of-print, no longer supported by Microsoft, and difficult to obtain.
|
||||
(This problem is not specific to EventMachine.)
|
||||
|
||||
Shortly after EventMachine was first released, the compiler issues led to
|
||||
criticism that EM was incompatible with Windows. Since that time, every
|
||||
EventMachine release has been supplied in a precompiled binary form for
|
||||
Windows users, that does not require you to compile the code yourself. EM
|
||||
binary Gems for Windows are compiled using Visual Studio 6.
|
||||
|
||||
EventMachine does supply some advanced features (such as Linux EPOLL support,
|
||||
reduced-privilege operation, UNIX-domain sockets, etc.) that have no
|
||||
meaningful implementation on Windows. Apart from these special cases, all EM
|
||||
functionality (including lightweight concurrency) works perfectly well on
|
||||
Windows.
|
||||
|
||||
75
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/PURE_RUBY
vendored
Normal file
75
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/PURE_RUBY
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
EventMachine is supplied in three alternative versions.
|
||||
|
||||
1) A version that includes a Ruby extension written in C++. This version requires compilation;
|
||||
2) A version for JRuby that contains a precompiled JAR file written in Java;
|
||||
3) A pure Ruby version that has no external dependencies and can run in any Ruby environment.
|
||||
|
||||
The Java version of EventMachine is packaged in a distinct manner and must be installed using a
|
||||
special procedure. This version is described fully in a different document, and not considered
|
||||
further here.
|
||||
|
||||
The C++ and pure-Ruby versions, however, are shipped in the same distribution. You use the same
|
||||
files (either tarball or Ruby gem) to install both of these versions.
|
||||
|
||||
If you intend to use the C++ version, you must successfully compile EventMachine after you install it.
|
||||
(The gem installation attempts to perform this step automatically.)
|
||||
|
||||
If you choose not to compile the EventMachine C++ extension, or if your compilation fails for any
|
||||
reason, you still have a fully-functional installation of the pure-Ruby version of EM.
|
||||
|
||||
However, for technical reasons, a default EM installation (whether or not the compilation succeeds)
|
||||
will always assume that the compiled ("extension") implementation should be used.
|
||||
|
||||
If you want your EM program to use the pure Ruby version, you must specifically request it. There
|
||||
are two ways to do this: by setting either a Ruby global variable, or an environment string.
|
||||
|
||||
The following code will invoke the pure-Ruby implementation of EM:
|
||||
|
||||
$eventmachine_library = :pure_ruby
|
||||
require 'eventmachine'
|
||||
|
||||
EM.library_type #=> "pure_ruby"
|
||||
|
||||
Notice that this requires a code change and is not the preferred way to select pure Ruby, unless
|
||||
for some reason you are absolutely sure you will never want the compiled implementation.
|
||||
|
||||
Setting the following environment string has the same effect:
|
||||
|
||||
export EVENTMACHINE_LIBRARY="pure_ruby"
|
||||
|
||||
This technique gives you the flexibility to select either version at runtime with no code changes.
|
||||
|
||||
Support
|
||||
|
||||
The EventMachine development team has committed to support precisely the same APIs for all the
|
||||
various implementations of EM.
|
||||
|
||||
This means that you can expect any EM program to behave identically, whether you use pure Ruby,
|
||||
the compiled C++ extension, or JRuby. Deviations from this behavior are to be considered bugs
|
||||
and should be reported as such.
|
||||
|
||||
There is a small number of exceptions to this rule, which arise from underlying platform
|
||||
distinctions. Notably, EM#epoll is a silent no-op in the pure Ruby implementation.
|
||||
|
||||
|
||||
When Should You Use the Pure-Ruby Implementation of EM?
|
||||
|
||||
|
||||
Use the pure Ruby implementation of EM when you must support a platform for which no C++ compiler
|
||||
is available, or on which the standard EM C++ code can't be compiled.
|
||||
|
||||
Keep in mind that you don't need a C++ compiler in order to deploy EM applications that rely on
|
||||
the compiled version, so long as appropriate C++ runtime libraries are available on the target platform.
|
||||
|
||||
In extreme cases, you may find that you can develop software with the compiled EM version, but are
|
||||
not allowed to install required runtime libraries on the deployment system(s). This would be another
|
||||
case in which the pure Ruby implementation can be useful.
|
||||
|
||||
In general you should avoid the pure Ruby version of EM when performance and scalability are important.
|
||||
EM in pure Ruby will necessarily run slower than the compiled version. Depending on your application
|
||||
this may or may not be a key issue.
|
||||
|
||||
Also, since EPOLL is not supported in pure Ruby, your applications will be affected by Ruby's built-in
|
||||
limit of 1024 file and socket descriptors that may be open in a single process. For maximum scalability
|
||||
and performance, always use EPOLL if possible.
|
||||
|
||||
94
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/RELEASE_NOTES
vendored
Normal file
94
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/RELEASE_NOTES
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
RUBY/EventMachine RELEASE NOTES
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.9.0, released xxXXX07
|
||||
Added Erlang-like distributed-computing features
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.8.0, released 23Jun07
|
||||
Added an epoll implementation for Linux 2.6 kernels.
|
||||
Added evented #popen.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.7.3, released 22May07
|
||||
Added a large variety of small features. See the ChangeLog.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.7.1, released xxNov06
|
||||
Added protocol handlers for line-oriented protocols.
|
||||
Various bug fixes.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.7.0, released 20Nov06
|
||||
Added a fix in em.cpp/ConnectToServer to fix a fatal exception that
|
||||
occurred in FreeBSD when connecting successfully to a remote server.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.6.0, released xxJul06
|
||||
Added deferred operations, suggested by Don Stocks, amillionhitpoints@yahoo.com.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.5.4, released xxJun06
|
||||
Added get_peername support for streams and datagrams.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.5.3, released 17May06
|
||||
Fixed bugs in extconf.rb, thanks to Daniel Harple, dharple@generalconsumption.org.
|
||||
Added proper setup.rb and rake tasks, thanks to Austin Ziegler.
|
||||
Fixed a handful of reported problems with builds on various platforms.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.5.2, released 05May06
|
||||
Made several nonvisible improvements to the Windows
|
||||
implementation.
|
||||
Added an exception-handling patch contributed by Jeff Rose, jeff@rosejn.net.
|
||||
Added a dir-config patch contributed anonymously.
|
||||
Supported builds on Solaris.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.5.1, released 05May06
|
||||
Made it possible to pass a Class rather than a Module
|
||||
to a protocol handler.
|
||||
Added Windows port.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.5.0, released 30Apr06
|
||||
Added a preliminary SSL/TLS extension. This will probably
|
||||
change over the next few releases.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.4.5, released 29Apr06
|
||||
Changed ext files so the ruby.h is installed after unistd.h
|
||||
otherwise it doesn't compile on gcc 4.1
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.4.2, released 19Apr06
|
||||
Changed the Ruby-glue so the extension will play nicer
|
||||
in the sandbox with Ruby threads.
|
||||
Added an EventMachine::run_without_threads API to
|
||||
switch off the thread-awareness for better performance
|
||||
in programs that do not spin any Ruby threads.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.4.1, released 15Apr06
|
||||
Reworked the shared-object interface to make it easier to
|
||||
use EventMachine from languages other than Ruby.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.3.2, released 12Apr06
|
||||
Added support for a user-supplied block in EventMachine#connect.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.3.1, released 11Apr06
|
||||
Fixed bug that prevented EventMachine from being run multiple
|
||||
times in a single process.
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.3.0, released 10Apr06
|
||||
Added method EventHandler::Connection::post_init
|
||||
|
||||
--------------------------------------------------
|
||||
Version: 0.2.0, released 10Apr06
|
||||
Added method EventHandler::stop
|
||||
|
||||
|
||||
4
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/SMTP
vendored
Normal file
4
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/SMTP
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
This note details the usage of EventMachine's built-in support for SMTP. EM
|
||||
supports both client and server connections, which will be described in
|
||||
separate sections.
|
||||
|
||||
148
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/SPAWNED_PROCESSES
vendored
Normal file
148
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/SPAWNED_PROCESSES
vendored
Normal file
@@ -0,0 +1,148 @@
|
||||
EventMachine (EM) adds two different formalisms for lightweight concurrency
|
||||
to the Ruby programmer's toolbox: spawned processes and deferrables. This
|
||||
note will show you how to use spawned processes. For more information, see
|
||||
the separate document LIGHTWEIGHT_CONCURRENCY.
|
||||
|
||||
|
||||
=== What are Spawned Processes?
|
||||
|
||||
Spawned Processes in EventMachine are inspired directly by the "processes"
|
||||
found in the Erlang programming language. EM deliberately borrows much (but
|
||||
not all) of Erlang's terminology. However, EM's spawned processes differ from
|
||||
Erlang's in ways that reflect not only Ruby style, but also the fact that
|
||||
Ruby is not a functional language like Erlang.
|
||||
|
||||
Let's proceed with a complete, working code sample that we will analyze line
|
||||
by line. Here's an EM implementation of the "ping-pong" program that also
|
||||
appears in the Erlang tutorial:
|
||||
|
||||
|
||||
require 'eventmachine'
|
||||
|
||||
EM.run {
|
||||
pong = EM.spawn {|x, ping|
|
||||
puts "Pong received #{x}"
|
||||
ping.notify( x-1 )
|
||||
}
|
||||
|
||||
ping = EM.spawn {|x|
|
||||
if x > 0
|
||||
puts "Pinging #{x}"
|
||||
pong.notify x, self
|
||||
else
|
||||
EM.stop
|
||||
end
|
||||
}
|
||||
|
||||
ping.notify 3
|
||||
}
|
||||
|
||||
If you run this program, you'll see the following output:
|
||||
|
||||
Pinging 3
|
||||
Pong received 3
|
||||
Pinging 2
|
||||
Pong received 2
|
||||
Pinging 1
|
||||
Pong received 1
|
||||
|
||||
Let's take it step by step.
|
||||
|
||||
EventMachine#spawn works very much like the built-in function spawn in
|
||||
Erlang. It returns a reference to a Ruby object of class
|
||||
EventMachine::SpawnedProcess, which is actually a schedulable entity. In
|
||||
Erlang, the value returned from spawn is called a "process identifier" or
|
||||
"pid." But we'll refer to the Ruby object returned from EM#spawn simply as a
|
||||
"spawned process."
|
||||
|
||||
You pass a Ruby block with zero or more parameters to EventMachine#spawn.
|
||||
Like all Ruby blocks, this one is a closure, so it can refer to variables
|
||||
defined in the local context when you call EM#spawn.
|
||||
|
||||
However, the code block passed to EM#spawn does NOT execute immediately by
|
||||
default. Rather, it will execute only when the Spawned Object is "notified."
|
||||
In Erlang, this process is called "message passing," and is done with the
|
||||
operator !, but in Ruby it's done simply by calling the #notify method of a
|
||||
spawned-process object. The parameters you pass to #notify must match those
|
||||
defined in the block that was originally passed to EM#spawn.
|
||||
|
||||
When you call the #notify method of a spawned-process object, EM's reactor
|
||||
core will execute the code block originally passed to EM#spawn, at some point
|
||||
in the future. (#notify itself merely adds a notification to the object's
|
||||
message queue and ALWAYS returns immediately.)
|
||||
|
||||
When a SpawnedProcess object executes a notification, it does so in the
|
||||
context of the SpawnedProcess object itself. The notified code block can see
|
||||
local context from the point at which EM#spawn was called. However, the value
|
||||
of "self" inside the notified code block is a reference to the SpawnedProcesss
|
||||
object itself.
|
||||
|
||||
An EM spawned process is nothing more than a Ruby object with a message
|
||||
queue attached to it. You can have any number of spawned processes in your
|
||||
program without compromising scalability. You can notify a spawned process
|
||||
any number of times, and each notification will cause a "message" to be
|
||||
placed in the queue of the spawned process. Spawned processes with non-empty
|
||||
message queues are scheduled for execution automatically by the EM reactor.
|
||||
Spawned processes with no visible references are garbage-collected like any
|
||||
other Ruby object.
|
||||
|
||||
Back to our code sample:
|
||||
|
||||
pong = EM.spawn {|x, ping|
|
||||
puts "Pong received #{x}"
|
||||
ping.notify( x-1 )
|
||||
}
|
||||
|
||||
This simply creates a spawned process and assigns it to the local variable
|
||||
pong. You can see that the spawned code block takes a numeric parameter and a
|
||||
reference to another spawned process. When pong is notified, it expects to
|
||||
receive arguments corresponding to these two parameters. It simply prints out
|
||||
the number it receives as the first argument. Then it notifies the spawned
|
||||
process referenced by the second argument, passing it the first argument
|
||||
minus 1.
|
||||
|
||||
And then the block ends, which is crucial because otherwise nothing else
|
||||
can run. (Remember that in LC, scheduled entities run to completion and are
|
||||
never preempted.)
|
||||
|
||||
On to the next bit of the code sample:
|
||||
|
||||
ping = EM.spawn {|x|
|
||||
if x > 0
|
||||
puts "Pinging #{x}"
|
||||
pong.notify x, self
|
||||
else
|
||||
EM.stop
|
||||
end
|
||||
}
|
||||
|
||||
Here, we're spawning a process that takes a single (numeric) parameter. If
|
||||
the parameter is greater than zero, the block writes it to the console. It
|
||||
then notifies the spawned process referenced by the pong local variable,
|
||||
passing as arguments its number argument, and a reference to itself. The
|
||||
latter reference, as you saw above, is used by pong to send a return
|
||||
notification.
|
||||
|
||||
If the ping process receives a zero value, it will stop the reactor loop and
|
||||
end the program.
|
||||
|
||||
Now we've created a pair of spawned processes, but nothing else has happened.
|
||||
If we stop now, the program will spin in the EM reactor loop, doing nothing
|
||||
at all. Our spawned processes will never be scheduled for execution.
|
||||
|
||||
But look at the next line in the code sample:
|
||||
|
||||
ping.notify 3
|
||||
|
||||
This line gets the ping-pong ball rolling. We call ping's #notify method,
|
||||
passing the argument 3. This causes a message to be sent to the ping spawned
|
||||
process. The message contains the single argument, and it causes the EM
|
||||
reactor to schedule the ping process. And this in turn results in the
|
||||
execution of the Ruby code block passed to EM#spawn when ping was created.
|
||||
Everything else proceeds as a result of the messages that are subsequently
|
||||
passed to each other by the spawned processes.
|
||||
|
||||
[TODO, present the outbound network i/o use case, and clarify that spawned
|
||||
processes are interleaved with normal i/o operations and don't interfere
|
||||
with them at all. Also, blame Erlang for the confusing term "process"]
|
||||
|
||||
8
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/TODO
vendored
Normal file
8
vendor/bundle/ruby/2.6.0/gems/eventmachine-1.2.7/docs/old/TODO
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
TODO List:
|
||||
|
||||
12Aug06: Noticed by Don Stocks. A TCP connect-request that results
|
||||
in a failed DNS resolution fires a fatal error back to user code.
|
||||
Uuuuuugly. We should probably cause an unbind event to get fired
|
||||
instead, and add some parameterization so the caller can detect
|
||||
the nature of the failure.
|
||||
|
||||
Reference in New Issue
Block a user