mirror of
https://github.com/bitwarden/mobile
synced 2025-12-13 14:53:18 +00:00
Moved lock logic to loading view controller.
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@@ -66,7 +66,24 @@ namespace Bit.iOS.Extension
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public override void ViewDidAppear(bool animated)
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{
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base.ViewDidAppear(animated);
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PerformSegue("siteListSegue", this);
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var lockService = Resolver.Resolve<ILockService>();
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var lockType = lockService.GetLockType(false);
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switch(lockType)
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{
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case App.Enums.LockType.Fingerprint:
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PerformSegue("lockFingerprintSegue", this);
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break;
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case App.Enums.LockType.PIN:
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PerformSegue("lockPinSegue", this);
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break;
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case App.Enums.LockType.Password:
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PerformSegue("lockPasswordSegue", this);
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break;
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default:
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PerformSegue("siteListSegue", this);
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break;
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}
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}
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public override void PrepareForSegue(UIStoryboardSegue segue, NSObject sender)
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@@ -74,14 +91,46 @@ namespace Bit.iOS.Extension
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var navController = segue.DestinationViewController as UINavigationController;
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if(navController != null)
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{
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var actionController = navController.TopViewController as SiteListViewController;
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if(actionController != null)
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var listSiteController = navController.TopViewController as SiteListViewController;
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var addSiteController = navController.TopViewController as SiteAddViewController;
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var fingerprintViewController = navController.TopViewController as LockFingerprintViewController;
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var pinViewController = navController.TopViewController as LockPinViewController;
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var passwordViewController = navController.TopViewController as LockPasswordViewController;
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if(listSiteController != null)
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{
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actionController.Context = _context;
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listSiteController.Context = _context;
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}
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else if(addSiteController != null)
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{
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addSiteController.Context = _context;
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}
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else if(fingerprintViewController != null)
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{
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fingerprintViewController.Context = _context;
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fingerprintViewController.LoadingViewController = this;
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}
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else if(pinViewController != null)
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{
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pinViewController.Context = _context;
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pinViewController.LoadingViewController = this;
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}
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else if(passwordViewController != null)
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{
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passwordViewController.Context = _context;
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passwordViewController.LoadingViewController = this;
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}
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}
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}
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public void DismissLockAndContinue()
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{
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DismissViewController(true, () =>
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{
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PerformSegue("siteListSegue", this);
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});
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}
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private void SetIoc()
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{
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var container = new UnityContainer();
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