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PM-3350 Fix iossimulator-x64 argon2id load so we can test on simulators and also made easier to maintain loading the argon2id library on the iOS projects by setting a general Directory.Build.props that is shared.
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@@ -56,10 +56,12 @@
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<CodesignKey>iPhone Developer</CodesignKey>
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<CodesignEntitlements>Platforms\iOS\Entitlements.plist</CodesignEntitlements>
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<UseInterpreter>true</UseInterpreter>
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<!--TODO: add argon2id load when library is built with the corresponding architecture for iOS Simulator-->
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(RuntimeIdentifier)'=='Debug|net8.0-ios|iossimulator-x64'">
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<MtouchExtraArgs>$(Argon2IdLoadMtouchExtraArgs)</MtouchExtraArgs>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(RuntimeIdentifier)'=='Debug|net8.0-ios|ios-arm64'">
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<MtouchExtraArgs>-gcc_flags "-L$(ProjectDir)../../lib/ios -largon2 -force_load $(ProjectDir)../../lib/ios/libargon2.a"</MtouchExtraArgs>
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<MtouchExtraArgs>$(Argon2IdLoadMtouchExtraArgs)</MtouchExtraArgs>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net8.0-ios|AnyCPU'">
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<CreatePackage>false</CreatePackage>
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@@ -67,7 +69,7 @@
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<CodesignKey>$(ReleaseCodesignKey)</CodesignKey>
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<CodesignEntitlements>Platforms\iOS\Entitlements.plist</CodesignEntitlements>
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<UseInterpreter>true</UseInterpreter>
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<MtouchExtraArgs>-gcc_flags "-L$(ProjectDir)../../lib/ios -largon2 -force_load $(ProjectDir)../../lib/ios/libargon2.a"</MtouchExtraArgs>
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<MtouchExtraArgs>$(Argon2IdLoadMtouchExtraArgs)</MtouchExtraArgs>
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</PropertyGroup>
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<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
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<!--This is needed for PCLCrypto to work correctly-->
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