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https://github.com/bitwarden/server
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Use a header to track seeded data. This has benefits client side in simplicity and allows us to track entities added during a test, as long as they include the play id header.
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@@ -3,7 +3,7 @@
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public interface IScene
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{
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Type GetRequestType();
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SceneResult<object?> Seed(object request);
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Task<SceneResult<object?>> SeedAsync(object request);
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}
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/// <summary>
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@@ -12,19 +12,19 @@ public interface IScene
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/// <typeparam name="TRequest"></typeparam>
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public interface IScene<TRequest> : IScene where TRequest : class
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{
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SceneResult Seed(TRequest request);
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Task<SceneResult> SeedAsync(TRequest request);
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Type IScene.GetRequestType() => typeof(TRequest);
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SceneResult<object?> IScene.Seed(object request)
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async Task<SceneResult<object?>> IScene.SeedAsync(object request)
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{
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var result = Seed((TRequest)request);
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return new SceneResult(mangleMap: result.MangleMap, trackedEntities: result.TrackedEntities);
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var result = await SeedAsync((TRequest)request);
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return new SceneResult(mangleMap: result.MangleMap);
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}
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}
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public interface IScene<TRequest, TResult> : IScene where TRequest : class where TResult : class
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{
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SceneResult<TResult> Seed(TRequest request);
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Task<SceneResult<TResult>> SeedAsync(TRequest request);
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Type IScene.GetRequestType() => typeof(TRequest);
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SceneResult<object?> IScene.Seed(object request) => (SceneResult<object?>)Seed((TRequest)request);
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async Task<SceneResult<object?>> IScene.SeedAsync(object request) => (SceneResult<object?>)await SeedAsync((TRequest)request);
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}
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