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https://github.com/bitwarden/server
synced 2025-12-18 01:03:17 +00:00
Use a header to track seeded data. This has benefits client side in simplicity and allows us to track entities added during a test, as long as they include the play id header.
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@@ -1,10 +1,10 @@
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using System.ComponentModel.DataAnnotations;
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using Bit.Infrastructure.EntityFramework.Repositories;
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using Bit.Core.Repositories;
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using Bit.Seeder.Factories;
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namespace Bit.Seeder.Scenes;
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public class SingleUserScene(DatabaseContext db, UserSeeder userSeeder) : IScene<SingleUserScene.Request>
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public class SingleUserScene(UserSeeder userSeeder, IUserRepository userRepository) : IScene<SingleUserScene.Request>
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{
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public class Request
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{
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@@ -14,12 +14,11 @@ public class SingleUserScene(DatabaseContext db, UserSeeder userSeeder) : IScene
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public bool Premium { get; set; } = false;
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}
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public SceneResult Seed(Request request)
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public async Task<SceneResult> SeedAsync(Request request)
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{
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var user = userSeeder.CreateUser(request.Email, request.EmailVerified, request.Premium);
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db.Add(user);
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db.SaveChanges();
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await userRepository.CreateAsync(user);
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return new SceneResult(mangleMap: userSeeder.GetMangleMap(user, new UserData
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{
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@@ -31,9 +30,6 @@ public class SingleUserScene(DatabaseContext db, UserSeeder userSeeder) : IScene
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ApiKey = user.ApiKey,
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Kdf = user.Kdf,
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KdfIterations = user.KdfIterations,
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}), trackedEntities: new Dictionary<string, List<Guid>>
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{
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["User"] = [user.Id]
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});
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}));
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}
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}
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