using Bit.RustSDK;
using Bit.Seeder.Factories;
using Bit.Seeder.Models;
using Bit.Seeder.Pipeline;
namespace Bit.Seeder.Steps;
///
/// Creates an organization from a fixture or explicit parameters.
///
internal sealed class CreateOrganizationStep : IStep
{
private readonly string? _fixtureName;
private readonly string? _name;
private readonly string? _domain;
private readonly int _seats;
private CreateOrganizationStep(string? fixtureName, string? name, string? domain, int seats)
{
if (fixtureName is null && (name is null || domain is null))
{
throw new ArgumentException(
"Either fixtureName OR (name AND domain) must be provided.");
}
_fixtureName = fixtureName;
_name = name;
_domain = domain;
_seats = seats;
}
internal static CreateOrganizationStep FromFixture(string fixtureName) =>
new(fixtureName, null, null, 0);
internal static CreateOrganizationStep FromParams(string name, string domain, int seats) =>
new(null, name, domain, seats);
public void Execute(SeederContext context)
{
string name, domain;
int seats;
if (_fixtureName is not null)
{
var fixture = context.GetSeedReader().Read($"organizations.{_fixtureName}");
name = fixture.Name;
domain = fixture.Domain;
seats = fixture.Seats;
}
else
{
name = _name!;
domain = _domain!;
seats = _seats;
}
var orgKeys = RustSdkService.GenerateOrganizationKeys();
var organization = OrganizationSeeder.Create(name, domain, seats, orgKeys.PublicKey, orgKeys.PrivateKey);
context.Organization = organization;
context.OrgKeys = orgKeys;
context.Domain = domain;
context.Organizations.Add(organization);
}
}