using System.Text.Json;
using Bit.SeederApi.Models.Response;
namespace Bit.SeederApi.Execution;
///
/// Executor for dynamically resolving and executing scenes by template name.
/// This is an infrastructure component that orchestrates scene execution,
/// not a domain-level command.
///
public interface ISceneExecutor
{
///
/// Executes a scene with the given template name and arguments.
///
/// The name of the scene template (e.g., "SingleUserScene")
/// Optional JSON arguments to pass to the scene's Seed method
/// A scene response model containing the result and mangle map
/// Thrown when the scene template is not found
/// Thrown when there's an error executing the scene
Task ExecuteAsync(string templateName, JsonElement? arguments);
}