namespace Bit.Seeder;
///
/// Base interface for seeding operations. The base interface should not be used directly, rather use `IScene<Request>`.
///
///
/// Scenes are components in the seeding system that create and configure test data. They follow
/// a type-safe pattern using generics to ensure proper request/response handling while maintaining
/// a common non-generic interface for dynamic invocation.
///
public interface IScene
{
///
/// Gets the type of request this scene expects.
///
/// The request type that this scene can process.
Type GetRequestType();
///
/// Seeds data based on the provided request object.
///
/// The request object containing parameters for the seeding operation.
/// A scene result containing any returned data, mangle map, and entity tracking information.
Task> SeedAsync(object request);
}
///
/// Generic scene interface for seeding operations with a specific request type. Does not return a value beyond tracking entities and a mangle map.
///
/// The type of request object this scene accepts.
///
/// Use this interface when your scene needs to process a specific request type but doesn't need to
/// return any data beyond the standard mangle map for ID transformations and entity tracking.
/// The explicit interface implementations allow this scene to be invoked dynamically through the
/// base IScene interface while maintaining type safety in the implementation.
///
public interface IScene : IScene where TRequest : class
{
///
/// Seeds data based on the provided strongly-typed request.
///
/// The request object containing parameters for the seeding operation.
/// A scene result containing the mangle map and entity tracking information.
Task SeedAsync(TRequest request);
///
/// Gets the request type for this scene.
///
/// The type of TRequest.
Type IScene.GetRequestType() => typeof(TRequest);
///
/// Adapts the non-generic SeedAsync to the strongly-typed version.
///
/// The request object to cast and process.
/// A scene result wrapped as an object result.
async Task> IScene.SeedAsync(object request)
{
var result = await SeedAsync((TRequest)request);
return new SceneResult(mangleMap: result.MangleMap);
}
}
///
/// Generic scene interface for seeding operations with a specific request type that returns typed data.
///
/// The type of request object this scene accepts. Must be a reference type.
/// The type of data this scene returns. Must be a reference type.
///
/// Use this interface when your scene needs to return specific data that can be used by subsequent
/// scenes or test logic. The result is wrapped in a SceneResult that also includes the mangle map
/// and entity tracking information. The explicit interface implementations allow dynamic invocation
/// while preserving type safety in the implementation.
///
public interface IScene : IScene where TRequest : class where TResult : class
{
///
/// Seeds data based on the provided strongly-typed request and returns typed result data.
///
/// The request object containing parameters for the seeding operation.
/// A scene result containing the typed result data, mangle map, and entity tracking information.
Task> SeedAsync(TRequest request);
///
/// Gets the request type for this scene.
///
/// The type of TRequest.
Type IScene.GetRequestType() => typeof(TRequest);
///
/// Adapts the non-generic SeedAsync to the strongly-typed version.
///
/// The request object to cast and process.
/// A scene result with the typed result cast to object.
async Task> IScene.SeedAsync(object request) => (SceneResult