using Bit.Seeder; namespace Bit.SeederApi.Models.Response; public class SceneResponseModel { public required Dictionary? MangleMap { get; init; } public required object? Result { get; init; } public static SceneResponseModel FromSceneResult(SceneResult sceneResult) { return new SceneResponseModel { Result = sceneResult.Result, MangleMap = sceneResult.MangleMap, }; } }