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16 lines
594 B
C#
16 lines
594 B
C#
namespace Bit.SeederApi.Commands.Interfaces;
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/// <summary>
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/// Command for destroying data created by a single scene.
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/// </summary>
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public interface IDestroySceneCommand
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{
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/// <summary>
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/// Destroys data created by a scene using the seeded data ID.
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/// </summary>
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/// <param name="playId">The ID of the seeded data to destroy</param>
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/// <returns>The result of the destroy operation</returns>
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/// <exception cref="Services.SceneExecutionException">Thrown when there's an error destroying the seeded data</exception>
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Task<object?> DestroyAsync(string playId);
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}
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