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server/util/Seeder/Data/Distributions/Distribution.cs

66 lines
2.5 KiB
C#

namespace Bit.Seeder.Data.Distributions;
/// <summary>
/// Provides deterministic, percentage-based item selection for test data generation.
/// Replaces duplicated distribution logic in GetRealisticStatus, GetFolderCountForUser, etc.
/// </summary>
/// <typeparam name="T">The type of values in the distribution.</typeparam>
public sealed class Distribution<T>
{
private readonly (T Value, double Percentage)[] _buckets;
/// <summary>
/// Creates a distribution from percentage buckets.
/// </summary>
/// <param name="buckets">Value-percentage pairs that must sum to 1.0 (within 0.001 tolerance).</param>
/// <exception cref="ArgumentException">Thrown when percentages don't sum to 1.0.</exception>
public Distribution(params (T Value, double Percentage)[] buckets)
{
var total = buckets.Sum(b => b.Percentage);
if (Math.Abs(total - 1.0) > 0.001)
{
throw new ArgumentException($"Percentages must sum to 1.0, got {total}");
}
_buckets = buckets;
}
/// <summary>
/// Selects a value deterministically based on index position within a total count.
/// Items 0 to (total * percentage1 - 1) get value1, and so on.
/// </summary>
/// <param name="index">Zero-based index of the item.</param>
/// <param name="total">Total number of items being distributed. For best accuracy, use totals >= 100.</param>
/// <returns>The value assigned to this index position.</returns>
public T Select(int index, int total)
{
var cumulative = 0;
foreach (var (value, percentage) in _buckets)
{
cumulative += (int)(total * percentage);
if (index < cumulative)
{
return value;
}
}
return _buckets[^1].Value;
}
/// <summary>
/// Returns all values with their calculated counts for a given total.
/// The last bucket receives any remainder from rounding.
/// </summary>
/// <param name="total">Total number of items to distribute.</param>
/// <returns>Sequence of value-count pairs.</returns>
public IEnumerable<(T Value, int Count)> GetCounts(int total)
{
var remaining = total;
for (var i = 0; i < _buckets.Length - 1; i++)
{
var count = (int)(total * _buckets[i].Percentage);
yield return (_buckets[i].Value, count);
remaining -= count;
}
yield return (_buckets[^1].Value, remaining);
}
}