1
0
mirror of https://github.com/bitwarden/server synced 2026-02-28 18:33:51 +00:00
Files
server/util/Seeder/Steps/GenerateCiphersStep.cs
2026-02-27 18:07:49 +01:00

129 lines
4.7 KiB
C#

using Bit.Core.Entities;
using Bit.Core.Vault.Entities;
using Bit.Core.Vault.Enums;
using Bit.Seeder.Data;
using Bit.Seeder.Data.Distributions;
using Bit.Seeder.Data.Enums;
using Bit.Seeder.Data.Static;
using Bit.Seeder.Factories;
using Bit.Seeder.Options;
using Bit.Seeder.Pipeline;
namespace Bit.Seeder.Steps;
/// <summary>
/// Creates N random cipher entities using the deterministic <see cref="GeneratorContext"/>.
/// </summary>
/// <remarks>
/// Requires <see cref="InitGeneratorStep"/> to have run first. Picks cipher types (login, card,
/// identity, secureNote, sshKey) from a configurable distribution, delegates to the existing
/// cipher factories, and assigns ciphers to collections (configurable via density profile). Designed for load
/// testing scenarios where you need thousands of realistic vault items.
/// </remarks>
/// <seealso cref="InitGeneratorStep"/>
/// <seealso cref="CreateCiphersStep"/>
internal sealed class GenerateCiphersStep(
int count,
Distribution<CipherType>? typeDist = null,
Distribution<PasswordStrength>? pwDist = null,
bool assignFolders = false,
DensityProfile? density = null) : IStep
{
private readonly DensityProfile? _density = density;
public void Execute(SeederContext context)
{
if (count == 0)
{
return;
}
var generator = context.RequireGenerator();
var orgId = context.RequireOrgId();
var orgKey = context.RequireOrgKey();
var collectionIds = context.Registry.CollectionIds;
var typeDistribution = typeDist ?? CipherTypeDistributions.Realistic;
var passwordDistribution = pwDist ?? PasswordDistributions.Realistic;
var companies = Companies.All;
var userDigests = assignFolders ? context.Registry.UserDigests : null;
var userFolderIds = assignFolders ? context.Registry.UserFolderIds : null;
var ciphers = new List<Cipher>(count);
var cipherIds = new List<Guid>(count);
var collectionCiphers = new List<CollectionCipher>(count + count / 3);
for (var i = 0; i < count; i++)
{
var cipherType = typeDistribution.Select(i, count);
var cipher = CipherComposer.Compose(i, cipherType, orgKey, companies, generator, passwordDistribution, organizationId: orgId);
if (userDigests is { Count: > 0 } && userFolderIds is not null)
{
var userDigest = userDigests[i % userDigests.Count];
CipherComposer.AssignFolder(cipher, userDigest.UserId, i, userFolderIds);
}
ciphers.Add(cipher);
cipherIds.Add(cipher.Id);
}
if (collectionIds.Count > 0)
{
if (_density == null)
{
for (var i = 0; i < ciphers.Count; i++)
{
collectionCiphers.Add(new CollectionCipher
{
CipherId = ciphers[i].Id,
CollectionId = collectionIds[i % collectionIds.Count]
});
if (i % 3 == 0 && collectionIds.Count > 1)
{
collectionCiphers.Add(new CollectionCipher
{
CipherId = ciphers[i].Id,
CollectionId = collectionIds[(i + 1) % collectionIds.Count]
});
}
}
}
else
{
var orphanCount = (int)(count * _density.OrphanCipherRate);
var nonOrphanCount = count - orphanCount;
for (var i = 0; i < nonOrphanCount; i++)
{
int collectionIndex;
if (_density.CipherSkew == CipherCollectionSkew.HeavyRight)
{
// Sqrt curve: later collections accumulate more ciphers (right-heavy skew)
var normalized = Math.Pow((double)i / nonOrphanCount, 0.5);
collectionIndex = Math.Min((int)(normalized * collectionIds.Count), collectionIds.Count - 1);
}
else
{
collectionIndex = i % collectionIds.Count;
}
var collectionId = collectionIds[collectionIndex];
collectionCiphers.Add(new CollectionCipher
{
CipherId = ciphers[i].Id,
CollectionId = collectionId
});
}
}
}
context.Ciphers.AddRange(ciphers);
context.Registry.CipherIds.AddRange(cipherIds);
context.CollectionCiphers.AddRange(collectionCiphers);
}
}