mirror of
https://github.com/bitwarden/server
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97 lines
4.5 KiB
C#
97 lines
4.5 KiB
C#
namespace Bit.Seeder;
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/// <summary>
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/// Base interface for seeding operations. The base interface should not be used directly, rather use `IScene<Request>`.
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/// </summary>
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/// <remarks>
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/// Scenes are components in the seeding system that create and configure test data. They follow
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/// a type-safe pattern using generics to ensure proper request/response handling while maintaining
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/// a common non-generic interface for dynamic invocation.
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/// </remarks>
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public interface IScene
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{
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/// <summary>
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/// Gets the type of request this scene expects.
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/// </summary>
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/// <returns>The request type that this scene can process.</returns>
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Type GetRequestType();
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/// <summary>
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/// Seeds data based on the provided request object.
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/// </summary>
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/// <param name="request">The request object containing parameters for the seeding operation.</param>
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/// <returns>A scene result containing any returned data, mangle map, and entity tracking information.</returns>
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Task<SceneResult<object?>> SeedAsync(object request);
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}
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/// <summary>
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/// Generic scene interface for seeding operations with a specific request type. Does not return a value beyond tracking entities and a mangle map.
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/// </summary>
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/// <typeparam name="TRequest">The type of request object this scene accepts.</typeparam>
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/// <remarks>
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/// Use this interface when your scene needs to process a specific request type but doesn't need to
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/// return any data beyond the standard mangle map for ID transformations and entity tracking.
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/// The explicit interface implementations allow this scene to be invoked dynamically through the
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/// base IScene interface while maintaining type safety in the implementation.
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/// </remarks>
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public interface IScene<TRequest> : IScene where TRequest : class
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{
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/// <summary>
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/// Seeds data based on the provided strongly-typed request.
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/// </summary>
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/// <param name="request">The request object containing parameters for the seeding operation.</param>
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/// <returns>A scene result containing the mangle map and entity tracking information.</returns>
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Task<SceneResult> SeedAsync(TRequest request);
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/// <summary>
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/// Gets the request type for this scene.
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/// </summary>
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/// <returns>The type of TRequest.</returns>
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Type IScene.GetRequestType() => typeof(TRequest);
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/// <summary>
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/// Adapts the non-generic SeedAsync to the strongly-typed version.
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/// </summary>
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/// <param name="request">The request object to cast and process.</param>
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/// <returns>A scene result wrapped as an object result.</returns>
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async Task<SceneResult<object?>> IScene.SeedAsync(object request)
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{
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var result = await SeedAsync((TRequest)request);
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return new SceneResult(mangleMap: result.MangleMap);
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}
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}
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/// <summary>
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/// Generic scene interface for seeding operations with a specific request type that returns typed data.
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/// </summary>
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/// <typeparam name="TRequest">The type of request object this scene accepts. Must be a reference type.</typeparam>
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/// <typeparam name="TResult">The type of data this scene returns. Must be a reference type.</typeparam>
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/// <remarks>
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/// Use this interface when your scene needs to return specific data that can be used by subsequent
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/// scenes or test logic. The result is wrapped in a SceneResult that also includes the mangle map
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/// and entity tracking information. The explicit interface implementations allow dynamic invocation
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/// while preserving type safety in the implementation.
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/// </remarks>
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public interface IScene<TRequest, TResult> : IScene where TRequest : class where TResult : class
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{
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/// <summary>
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/// Seeds data based on the provided strongly-typed request and returns typed result data.
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/// </summary>
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/// <param name="request">The request object containing parameters for the seeding operation.</param>
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/// <returns>A scene result containing the typed result data, mangle map, and entity tracking information.</returns>
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Task<SceneResult<TResult>> SeedAsync(TRequest request);
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/// <summary>
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/// Gets the request type for this scene.
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/// </summary>
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/// <returns>The type of TRequest.</returns>
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Type IScene.GetRequestType() => typeof(TRequest);
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/// <summary>
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/// Adapts the non-generic SeedAsync to the strongly-typed version.
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/// </summary>
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/// <param name="request">The request object to cast and process.</param>
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/// <returns>A scene result with the typed result cast to object.</returns>
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async Task<SceneResult<object?>> IScene.SeedAsync(object request) => (SceneResult<object?>)await SeedAsync((TRequest)request);
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}
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