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Files
server/util/SeederApi/Services/ISceneService.cs
2025-11-13 13:14:43 +01:00

40 lines
1.9 KiB
C#

using System.Text.Json;
using Bit.SeederApi.Models.Response;
namespace Bit.SeederApi.Services;
/// <summary>
/// Service for executing and managing scene operations.
/// </summary>
/// <remarks>
/// The scene service provides a mechanism to execute scene operations by name with optional JSON arguments.
/// Scenes create and configure test data, track entities for cleanup, and support destruction of seeded data.
/// Each scene execution can be assigned a play ID for tracking and subsequent cleanup operations.
/// </remarks>
public interface ISceneService
{
/// <summary>
/// Executes a scene with the given template name and arguments.
/// </summary>
/// <param name="templateName">The name of the scene template (e.g., "SingleUserScene")</param>
/// <param name="arguments">Optional JSON arguments to pass to the scene's Seed method</param>
/// <returns>A tuple containing the result and optional seed ID for tracked entities</returns>
/// <exception cref="SceneNotFoundException">Thrown when the scene template is not found</exception>
/// <exception cref="SceneExecutionException">Thrown when there's an error executing the scene</exception>
Task<SceneResponseModel> ExecuteScene(string templateName, JsonElement? arguments);
/// <summary>
/// Destroys data created by a scene using the seeded data ID.
/// </summary>
/// <param name="playId">The ID of the seeded data to destroy</param>
/// <returns>The result of the destroy operation</returns>
/// <exception cref="SceneExecutionException">Thrown when there's an error destroying the seeded data</exception>
Task<object?> DestroyScene(string playId);
/// <summary>
/// Retrieves all play IDs for currently tracked seeded data.
/// </summary>
/// <returns>A list of play IDs representing active seeded data that can be destroyed.</returns>
List<string> GetAllPlayIds();
}