mirror of
https://github.com/bitwarden/server
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40 lines
1.9 KiB
C#
40 lines
1.9 KiB
C#
using System.Text.Json;
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using Bit.SeederApi.Models.Response;
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namespace Bit.SeederApi.Services;
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/// <summary>
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/// Service for executing and managing scene operations.
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/// </summary>
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/// <remarks>
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/// The scene service provides a mechanism to execute scene operations by name with optional JSON arguments.
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/// Scenes create and configure test data, track entities for cleanup, and support destruction of seeded data.
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/// Each scene execution can be assigned a play ID for tracking and subsequent cleanup operations.
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/// </remarks>
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public interface ISceneService
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{
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/// <summary>
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/// Executes a scene with the given template name and arguments.
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/// </summary>
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/// <param name="templateName">The name of the scene template (e.g., "SingleUserScene")</param>
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/// <param name="arguments">Optional JSON arguments to pass to the scene's Seed method</param>
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/// <returns>A tuple containing the result and optional seed ID for tracked entities</returns>
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/// <exception cref="SceneNotFoundException">Thrown when the scene template is not found</exception>
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/// <exception cref="SceneExecutionException">Thrown when there's an error executing the scene</exception>
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Task<SceneResponseModel> ExecuteScene(string templateName, JsonElement? arguments);
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/// <summary>
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/// Destroys data created by a scene using the seeded data ID.
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/// </summary>
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/// <param name="playId">The ID of the seeded data to destroy</param>
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/// <returns>The result of the destroy operation</returns>
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/// <exception cref="SceneExecutionException">Thrown when there's an error destroying the seeded data</exception>
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Task<object?> DestroyScene(string playId);
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/// <summary>
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/// Retrieves all play IDs for currently tracked seeded data.
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/// </summary>
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/// <returns>A list of play IDs representing active seeded data that can be destroyed.</returns>
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List<string> GetAllPlayIds();
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}
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