mirror of
https://github.com/bitwarden/server
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27 lines
1.3 KiB
C#
27 lines
1.3 KiB
C#
using System.Text.Json;
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using Bit.SeederApi.Models.Response;
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namespace Bit.SeederApi.Services;
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public interface ISceneService
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{
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/// <summary>
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/// Executes a scene with the given template name and arguments.
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/// </summary>
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/// <param name="templateName">The name of the scene template (e.g., "SingleUserScene")</param>
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/// <param name="arguments">Optional JSON arguments to pass to the scene's Seed method</param>
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/// <returns>A tuple containing the result and optional seed ID for tracked entities</returns>
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/// <exception cref="SceneNotFoundException">Thrown when the scene template is not found</exception>
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/// <exception cref="SceneExecutionException">Thrown when there's an error executing the scene</exception>
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Task<SceneResponseModel> ExecuteScene(string templateName, JsonElement? arguments);
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/// <summary>
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/// Destroys data created by a scene using the seeded data ID.
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/// </summary>
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/// <param name="playId">The ID of the seeded data to destroy</param>
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/// <returns>The result of the destroy operation</returns>
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/// <exception cref="SceneExecutionException">Thrown when there's an error destroying the seeded data</exception>
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Task<object?> DestroyScene(string playId);
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List<string> GetAllPlayIds();
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}
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