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mirror of https://github.com/gilbertchen/duplicacy synced 2025-12-15 07:43:21 +00:00

Post-review changes for GCD rate limit handling

This commit is contained in:
Gilbert Chen
2017-10-16 21:54:25 -04:00
parent a5d3340837
commit 4640c20dec

View File

@@ -30,8 +30,8 @@ type GCDStorage struct {
service *drive.Service
idCache map[string]string
idCacheLock *sync.Mutex
backoffs []float64
backoffsRetries []int
backoffs []float64 // desired backoff time in seconds for each thread
attempts []int // number of tries for each thread
isConnected bool
numberOfThreads int
@@ -45,20 +45,21 @@ type GCDConfig struct {
Token oauth2.Token `json:"token"`
}
func (storage *GCDStorage) computeInitialBackoff() float64 {
minimumInitialDelay := float64(storage.numberOfThreads) * 0.1
maximumInitialDelay := float64(storage.numberOfThreads) * 0.2
return rand.Float64() * (maximumInitialDelay - minimumInitialDelay + 1.0) + minimumInitialDelay
}
func (storage *GCDStorage) shouldRetry(threadIndex int, err error) (bool, error) {
const LIMIT_BACKOFF_TIME = 64
const MAX_NUMBER_OF_RETRIES = 15
minimumSleepRatio := 0.1
maximumSleepRatio := 0.2
minimumSleep := float64(storage.numberOfThreads) * minimumSleepRatio
maximumSleep := float64(storage.numberOfThreads) * maximumSleepRatio
rand.Seed(time.Now().UnixNano()) // unsure if this is needed
const MAX_BACKOFF_TIME = 64
const MAX_ATTEMPTS = 15
retry := false
message := ""
if err == nil {
storage.backoffs[threadIndex] = computeInitialBackoff(minimumSleep, maximumSleep)
storage.backoffsRetries[threadIndex] = 0
storage.backoffs[threadIndex] = storage.computerInitialBackoff()
storage.attempts[threadIndex] = 0
return false, nil
} else if e, ok := err.(*googleapi.Error); ok {
if 500 <= e.Code && e.Code < 600 {
@@ -71,9 +72,8 @@ func (storage *GCDStorage) shouldRetry(threadIndex int, err error) (bool, error)
retry = true
} else if e.Code == 403 {
// User Rate Limit Exceeded
message = e.Message // "User Rate Limit Exceeded"
message = e.Message
retry = true
} else if e.Code == 401 {
// Only retry on authorization error when storage has been connected before
if storage.isConnected {
@@ -93,37 +93,29 @@ func (storage *GCDStorage) shouldRetry(threadIndex int, err error) (bool, error)
retry = err.Temporary()
}
if !retry || storage.backoffsRetries[threadIndex] >= MAX_NUMBER_OF_RETRIES {
LOG_INFO("GCD_RETRY", "Thread: %03d. Maximum number of retries reached. Backoff time: %.2f. Number of retries: %d", threadIndex, storage.backoffs[threadIndex], storage.backoffsRetries[threadIndex])
storage.backoffs[threadIndex] = computeInitialBackoff(minimumSleep, maximumSleep)
storage.backoffsRetries[threadIndex] = 0
if !retry || storage.attempts[threadIndex] >= MAX_ATTEMPTS {
LOG_INFO("GCD_RETRY", "[%d] Maximum number of retries reached (backoff: %.2f, attempts: %d)",
threadIndex, storage.backoffs[threadIndex], storage.attempts[threadIndex])
storage.backoffs[threadIndex] = storage.computerInitialBackoff()
storage.attempts[threadIndex] = 0
return false, err
}
if storage.backoffs[threadIndex] < LIMIT_BACKOFF_TIME {
if storage.backoffs[threadIndex] < MAX_BACKOFF_TIME {
storage.backoffs[threadIndex] *= 2.0
} else {
storage.backoffs[threadIndex] = LIMIT_BACKOFF_TIME
storage.backoffsRetries[threadIndex] += 1
}
delay := storage.backoffs[threadIndex]*rand.Float64() + storage.backoffs[threadIndex]*rand.Float64()
LOG_DEBUG("GCD_RETRY", "Thread: %3d. Message: %s. Retrying after %6.2f seconds. Current backoff: %6.2f. Number of retries: %2d.", threadIndex, message, delay, storage.backoffs[threadIndex], storage.backoffsRetries[threadIndex])
if storage.backoffs[threadIndex] > MAX_BACKOFF_TIME {
storage.backoffs[threadIndex] = MAX_BACKOFF_TIME
}
storage.attempts[threadIndex] += 1
delay := storage.backoffs[threadIndex]*rand.Float64()
LOG_DEBUG("GCD_RETRY", "[%d] %s; retrying after %.2f seconds (backoff: %.2f, attempts: %d)",
threadIndex, message, delay, storage.backoffs[threadIndex], storage.attempts[threadIndex])
time.Sleep(time.Duration(delay * float64(time.Second)))
return true, nil
}
/*
logic for said calculus is here: https://stackoverflow.com/questions/1527803/generating-random-whole-numbers-in-javascript-in-a-specific-range
chose 0.1*thread number as a minimum sleep time
and 0.2*thread number as a maximum sleep time
for the first sleep of the first backoff of the threads.
This would mean that both when the program is started, and when multiple threads retry, google won't be ddosed :^)
*/
func computeInitialBackoff(minimumSleep float64, maximumSleep float64) float64 {
return rand.Float64()*(maximumSleep-minimumSleep+1) + minimumSleep
}
func (storage *GCDStorage) convertFilePath(filePath string) string {
if strings.HasPrefix(filePath, "chunks/") && strings.HasSuffix(filePath, ".fsl") {
return "fossils/" + filePath[len("chunks/"):len(filePath)-len(".fsl")]
@@ -304,7 +296,7 @@ func CreateGCDStorage(tokenFile string, storagePath string, threads int) (storag
idCache: make(map[string]string),
idCacheLock: &sync.Mutex{},
backoffs: make([]float64, threads),
backoffsRetries: make([]int, threads),
attempts: make([]int, threads),
}
for b := range storage.backoffs {