// Package pool implements a memory pool similar in concept to // sync.Pool but with more determinism. package pool import ( "context" "fmt" "sync" "time" "github.com/rclone/rclone/fs" "github.com/rclone/rclone/lib/mmap" "golang.org/x/sync/semaphore" ) const ( // BufferSize is the page size of the Global() pool BufferSize = 1024 * 1024 // BufferCacheSize is the max number of buffers to keep in the cache for the Global() pool BufferCacheSize = 64 // BufferCacheFlushTime is the max time to keep buffers in the Global() pool BufferCacheFlushTime = 5 * time.Second ) // Pool of internal buffers // // We hold buffers in cache. Every time we Get or Put we update // minFill which is the minimum len(cache) seen. // // Every flushTime we remove minFill buffers from the cache as they // were not used in the previous flushTime interval. type Pool struct { mu sync.Mutex cache [][]byte minFill int // the minimum fill of the cache bufferSize int poolSize int timer *time.Timer inUse int alloced int flushTime time.Duration flushPending bool alloc func(int) ([]byte, error) free func([]byte) error } // totalMemory is a semaphore used to control total buffer usage of // all Pools. It it may be nil in which case the total buffer usage // will not be controlled. var totalMemory *semaphore.Weighted // Make sure we initialise the totalMemory semaphore once var totalMemoryInit sync.Once // New makes a buffer pool // // flushTime is the interval the buffer pools is flushed // bufferSize is the size of the allocations // poolSize is the maximum number of free buffers in the pool // useMmap should be set to use mmap allocations func New(flushTime time.Duration, bufferSize, poolSize int, useMmap bool) *Pool { bp := &Pool{ cache: make([][]byte, 0, poolSize), poolSize: poolSize, flushTime: flushTime, bufferSize: bufferSize, } if useMmap { bp.alloc = mmap.Alloc bp.free = mmap.Free } else { bp.alloc = func(size int) ([]byte, error) { return make([]byte, size), nil } bp.free = func([]byte) error { return nil } } // Initialise total memory limit if required totalMemoryInit.Do(func() { ci := fs.GetConfig(context.Background()) // Set max buffer memory limiter if ci.MaxBufferMemory > 0 { totalMemory = semaphore.NewWeighted(int64(ci.MaxBufferMemory)) } }) bp.timer = time.AfterFunc(flushTime, bp.flushAged) return bp } // get gets the last buffer in bp.cache // // Call with mu held func (bp *Pool) get() []byte { n := len(bp.cache) - 1 buf := bp.cache[n] bp.cache[n] = nil // clear buffer pointer from bp.cache bp.cache = bp.cache[:n] return buf } // put puts the buffer on the end of bp.cache // // Call with mu held func (bp *Pool) put(buf []byte) { bp.cache = append(bp.cache, buf) } // flush n entries from the entire buffer pool // Call with mu held func (bp *Pool) flush(n int) { for range n { bp.freeBuffer(bp.get()) } bp.minFill = len(bp.cache) } // Flush the entire buffer pool func (bp *Pool) Flush() { bp.mu.Lock() bp.flush(len(bp.cache)) bp.mu.Unlock() } // Remove bp.minFill buffers func (bp *Pool) flushAged() { bp.mu.Lock() bp.flushPending = false bp.flush(bp.minFill) // If there are still items in the cache, schedule another flush if len(bp.cache) != 0 { bp.kickFlusher() } bp.mu.Unlock() } // InUse returns the number of buffers in use which haven't been // returned to the pool func (bp *Pool) InUse() int { bp.mu.Lock() defer bp.mu.Unlock() return bp.inUse } // InPool returns the number of buffers in the pool func (bp *Pool) InPool() int { bp.mu.Lock() defer bp.mu.Unlock() return len(bp.cache) } // Alloced returns the number of buffers allocated and not yet freed func (bp *Pool) Alloced() int { bp.mu.Lock() defer bp.mu.Unlock() return bp.alloced } // starts or resets the buffer flusher timer - call with mu held func (bp *Pool) kickFlusher() { if bp.flushPending { return } bp.flushPending = true bp.timer.Reset(bp.flushTime) } // Make sure minFill is correct - call with mu held func (bp *Pool) updateMinFill() { if len(bp.cache) < bp.minFill { bp.minFill = len(bp.cache) } } // acquire mem bytes of memory func (bp *Pool) acquire(mem int64) error { if totalMemory == nil { return nil } ctx := context.Background() return totalMemory.Acquire(ctx, mem) } // release mem bytes of memory func (bp *Pool) release(mem int64) { if totalMemory == nil { return } totalMemory.Release(mem) } // Reserve buffers for use. Blocks until they are free. // // Doesn't allocate any memory. // // Must be released by calling GetReserved() which releases 1 buffer or // Release() to release any number of buffers. func (bp *Pool) Reserve(buffers int) { waitTime := time.Millisecond for { err := bp.acquire(int64(buffers) * int64(bp.bufferSize)) if err == nil { break } fs.Logf(nil, "Failed to get reservation for buffer, waiting for %v: %v", waitTime, err) time.Sleep(waitTime) waitTime *= 2 } } // Release previously Reserved buffers. // // Doesn't free any memory. func (bp *Pool) Release(buffers int) { bp.release(int64(buffers) * int64(bp.bufferSize)) } // Get a buffer from the pool or allocate one func (bp *Pool) getBlock(reserved bool) []byte { bp.mu.Lock() var buf []byte waitTime := time.Millisecond for { if len(bp.cache) > 0 { buf = bp.get() if reserved { // If got reserved memory from the cache we // can release the reservation of one buffer. bp.release(int64(bp.bufferSize)) } break } else { var err error if !reserved { bp.mu.Unlock() err = bp.acquire(int64(bp.bufferSize)) bp.mu.Lock() } if err == nil { buf, err = bp.alloc(bp.bufferSize) if err == nil { bp.alloced++ break } if !reserved { bp.release(int64(bp.bufferSize)) } } fs.Logf(nil, "Failed to get memory for buffer, waiting for %v: %v", waitTime, err) bp.mu.Unlock() time.Sleep(waitTime) bp.mu.Lock() waitTime *= 2 } } bp.inUse++ bp.updateMinFill() bp.mu.Unlock() return buf } // Get a buffer from the pool or allocate one func (bp *Pool) Get() []byte { return bp.getBlock(false) } // GetReserved gets a reserved buffer from the pool or allocates one. func (bp *Pool) GetReserved() []byte { return bp.getBlock(true) } // freeBuffer returns mem to the os if required - call with lock held func (bp *Pool) freeBuffer(mem []byte) { err := bp.free(mem) if err != nil { fs.Logf(nil, "Failed to free memory: %v", err) } else { bp.release(int64(bp.bufferSize)) } bp.alloced-- } // Put returns the buffer to the buffer cache or frees it // // Note that if you try to return a buffer of the wrong size to Put it // will panic. func (bp *Pool) Put(buf []byte) { bp.mu.Lock() defer bp.mu.Unlock() buf = buf[0:cap(buf)] if len(buf) != bp.bufferSize { panic(fmt.Sprintf("Returning buffer sized %d but expecting %d", len(buf), bp.bufferSize)) } if len(bp.cache) < bp.poolSize { bp.put(buf) } else { bp.freeBuffer(buf) } bp.inUse-- bp.updateMinFill() bp.kickFlusher() } // bufferPool is a global pool of buffers var bufferPool *Pool var bufferPoolOnce sync.Once // Global gets a global pool of BufferSize, BufferCacheSize, BufferCacheFlushTime. func Global() *Pool { bufferPoolOnce.Do(func() { // Initialise the buffer pool when used ci := fs.GetConfig(context.Background()) bufferPool = New(BufferCacheFlushTime, BufferSize, BufferCacheSize, ci.UseMmap) }) return bufferPool }