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@@ -68,5 +68,5 @@
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- Quickly/Repeatedly opening tunnels can accumulate descriptors faster than they are released
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- Quickly/Repeatedly calling a dispatcher on windows, can cause the service to crash/restart if an overlapping dispatcher is created without cleaning up the existing instance.
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- Garbage Collection (Finalization) of some objects can be delayed when there is a circular loop in the referencing. These objects only get finalized with a mark-and-sweep. The biggest culprit is anonymous functions, where the runtime automatically will reference locally scoped objects by the anonymous function object
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- Not all the code-paths in meshcore.js has been analyzed for GC() issues, so it is possible that some agent functions may appear to leak memory
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- Not all the code-paths in meshcore.js has been analyzed so it is possible that some agent functions may still leak memory
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