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Run rustfmt

This commit is contained in:
Isaiah Inuwa
2026-01-13 10:02:03 -06:00
parent 2717f68163
commit ddf304c00d

View File

@@ -601,7 +601,8 @@ mod tests {
/// Generates a path for a server and client to connect with.
///
/// [`AutofillProviderClient`] is currently hardcoded to use sockets from the filesystem.
/// In order for paths not to conflict between tests, we use a counter and add it to the path name.
/// In order for paths not to conflict between tests, we use a counter and add it to the path
/// name.
fn get_server_path() -> PathBuf {
static SERVER_COUNTER: AtomicU32 = AtomicU32::new(0);
let counter = SERVER_COUNTER.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
@@ -666,7 +667,8 @@ mod tests {
});
});
// Wait for server to startup and client to connect to server before returning client to test method.
// Wait for server to startup and client to connect to server before returning client to
// test method.
let _span = tracing::span!(Level::DEBUG, "client");
tracing::debug!("Waiting for server...");
signal_rx.recv_timeout(Duration::from_millis(1000)).unwrap();
@@ -678,7 +680,8 @@ mod tests {
// The client connects to the server asynchronously in a background
// thread, so wait for client to report itself as Connected so that test
// methods don't have to do this everytime.
// Note, this has the potential to be flaky on a very busy server, but that's unavoidable with the current API.
// Note, this has the potential to be flaky on a very busy server, but that's unavoidable
// with the current API.
tracing::debug!("Client connecting...");
for _ in 0..20 {
if let ConnectionStatus::Connected = client.get_connection_status() {