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https://github.com/bitwarden/server
synced 2025-12-24 12:13:17 +00:00
Add async suffix to remaining methods
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@@ -14,7 +14,7 @@ public class SeedController(ILogger<SeedController> logger, ISceneService sceneS
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try
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{
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var response = await sceneService.ExecuteScene(request.Template, request.Arguments);
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var response = await sceneService.ExecuteSceneAsync(request.Template, request.Arguments);
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return Json(response);
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}
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@@ -36,7 +36,7 @@ public class SeedController(ILogger<SeedController> logger, ISceneService sceneS
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try
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{
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await sceneService.DestroyScenes(playIds);
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await sceneService.DestroyScenesAsync(playIds);
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return Ok(new { Message = "Batch delete completed successfully" });
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}
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catch (AggregateException ex)
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@@ -56,7 +56,7 @@ public class SeedController(ILogger<SeedController> logger, ISceneService sceneS
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try
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{
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var result = await sceneService.DestroyScene(playId);
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var result = await sceneService.DestroySceneAsync(playId);
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return Json(result);
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}
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@@ -77,7 +77,7 @@ public class SeedController(ILogger<SeedController> logger, ISceneService sceneS
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try
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{
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await sceneService.DestroyScenes(playIds);
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await sceneService.DestroyScenesAsync(playIds);
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return NoContent();
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}
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catch (AggregateException ex)
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@@ -21,7 +21,7 @@ public interface ISceneService
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/// <returns>A tuple containing the result and optional seed ID for tracked entities</returns>
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/// <exception cref="SceneNotFoundException">Thrown when the scene template is not found</exception>
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/// <exception cref="SceneExecutionException">Thrown when there's an error executing the scene</exception>
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Task<SceneResponseModel> ExecuteScene(string templateName, JsonElement? arguments);
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Task<SceneResponseModel> ExecuteSceneAsync(string templateName, JsonElement? arguments);
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/// <summary>
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/// Destroys data created by a scene using the seeded data ID.
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@@ -29,7 +29,7 @@ public interface ISceneService
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/// <param name="playId">The ID of the seeded data to destroy</param>
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/// <returns>The result of the destroy operation</returns>
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/// <exception cref="SceneExecutionException">Thrown when there's an error destroying the seeded data</exception>
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Task<object?> DestroyScene(string playId);
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Task<object?> DestroySceneAsync(string playId);
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/// <summary>
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/// Retrieves all play IDs for currently tracked seeded data.
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@@ -42,5 +42,5 @@ public interface ISceneService
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/// </summary>
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/// <param name="playIds">The list of play IDs to destroy</param>
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/// <exception cref="AggregateException">Thrown when one or more scenes fail to destroy</exception>
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Task DestroyScenes(IEnumerable<string> playIds);
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Task DestroyScenesAsync(IEnumerable<string> playIds);
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}
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@@ -29,14 +29,14 @@ public class SceneService(
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.ToList();
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}
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public async Task<SceneResponseModel> ExecuteScene(string templateName, JsonElement? arguments)
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public async Task<SceneResponseModel> ExecuteSceneAsync(string templateName, JsonElement? arguments)
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{
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var result = await ExecuteSceneMethodAsync(templateName, arguments, "Seed");
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return SceneResponseModel.FromSceneResult(result);
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}
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public async Task<object?> DestroyScene(string playId)
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public async Task<object?> DestroySceneAsync(string playId)
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{
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// Note, delete cascade will remove PlayData entries
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@@ -80,7 +80,7 @@ public class SceneService(
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return new { PlayId = playId };
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}
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public async Task DestroyScenes(IEnumerable<string> playIds)
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public async Task DestroyScenesAsync(IEnumerable<string> playIds)
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{
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var exceptions = new List<Exception>();
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@@ -88,7 +88,7 @@ public class SceneService(
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{
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try
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{
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await DestroyScene(playId);
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await DestroySceneAsync(playId);
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}
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catch (Exception ex)
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{
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